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Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

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11–20 of 195 posts

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#13
Civ 2 and Alpha Centauri are still the best balance of simplicity vs fussiness in my opinion. I like Civ 5 quite a lot but there's a lot of fussing about with the resources like horses or oil and there are a lot of edge-case city improvements.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#14
post #7

I came perilously close to failing several university assignments thanks to an unhealthy obsession with original Civ. And I loved every minute of it. I still play the newer versions now and then, but the original stands out as a paragon of game design. It was grid based, so unit movement was easy with keystrokes. That along with hot keys for everything meant that you could play a complete game without a mouse. This w…

1B hours played. Think about your experience with a couple hundred hours, and then multiply that by a few million similar instances - how much productivity has been lost? Or how much history has been learned, friendships built, and strategy developed? Similarly, how many billions of hours have been spent browsing Facebook, for better or worse?

I think one of the most important ethical questions we can ask ourselves is how can we write great gaming, working, and social networking software that has a net positive effect on the world through the hours that are spent in it.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#15
post #7

I came perilously close to failing several university assignments thanks to an unhealthy obsession with original Civ. And I loved every minute of it. I still play the newer versions now and then, but the original stands out as a paragon of game design. It was grid based, so unit movement was easy with keystrokes. That along with hot keys for everything meant that you could play a complete game without a mouse. This w…

[deleted]

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#16
I've played 1-5 extensively and Civ III is the most fun by far.

Anyone know how I can get Civ III on a Mac?

It's been "not available" here forever: http://www.aspyr.com/games/sid-meiers-civilization-iii-compl...

I've tried playing the Windows version via Parallels but it fails out during load.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#17
post #7

I came perilously close to failing several university assignments thanks to an unhealthy obsession with original Civ. And I loved every minute of it. I still play the newer versions now and then, but the original stands out as a paragon of game design. It was grid based, so unit movement was easy with keystrokes. That along with hot keys for everything meant that you could play a complete game without a mouse. This w…

I know it isn't exactly the same - to be fair it's quite simplistic in many ways - but the fast-paced maps of Populous 2 (amiga) hit me in a very similar way. With 1,000 possible levels it's almost a form of mental solitaire. With all the clicking you can't exactly zone out completely (this is where Civ's keyboard driven model is quite nice). But since the maps only take around 10 minutes to play on average, there is this addicting sensation to play "just one more" to get to the next level and see what the new puzzle will be. Then you realize an hour has gone by. Then another.

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#18
post #10

free & opensource version: http://www.freeciv.org/ web version: https://play.freeciv.org/

You should also check out the first Master of Orion. The origin of the 4X name, and still one of the best examples of the genre.

(There are fan-made patches available. Make sure to get them.)

Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions

#20
post #7

I came perilously close to failing several university assignments thanks to an unhealthy obsession with original Civ. And I loved every minute of it. I still play the newer versions now and then, but the original stands out as a paragon of game design. It was grid based, so unit movement was easy with keystrokes. That along with hot keys for everything meant that you could play a complete game without a mouse. This w…

1B hours played. Think about your experience with a couple hundred hours, and then multiply that by a few million similar instances - how much productivity has been lost? Or how much history has been learned, friendships built, and strategy developed? Similarly, how many billions of hours have been spent browsing Facebook, for better or worse? I think one of the most important ethical questions we can ask ourselves i…

Think of this as many hours spent NOT learning homework doing rote memorization (or literally anything else unproductive), and I think you'll find it more palatable. Game playing, especially of the Civ variety, builds problem solving skills.
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