Works fine, and is rather impressive, on Windows 10 - both in FF and Chrome. Doesn't work on iPad - just get blank pages.
Show HN: War and Peace and WebGL
11–20 of 30 posts
Re: Show HN: War and Peace and WebGL
#12I see all white pages with no text on them. "Show grid" shows yellow and green rectangles. Linux, Firefox 43, Nvidia proprietary drivers.
Re: Show HN: War and Peace and WebGL
#13Re: Show HN: War and Peace and WebGL
#14Re: Show HN: War and Peace and WebGL
#15Works fine, and is rather impressive, on Windows 10 - both in FF and Chrome. Doesn't work on iPad - just get blank pages.
Re: Show HN: War and Peace and WebGL
#16Ubuntu Gnome, AMD open source driver
Re: Show HN: War and Peace and WebGL
#17Works fine, and is rather impressive, on Windows 10 - both in FF and Chrome. Doesn't work on iPad - just get blank pages.
Re: Show HN: War and Peace and WebGL
#18I'm curious about the choice of bmp for http://wdobbie.com/warandpeace/glyphs.bmp Why not a png ? Edit: So after a quick test: * glyphs.bmp 53.5 MB * glyphs.png 7.6 MB I guess it could be shrinked even more.
The .bmp file is served gzipped to 7 MB. LZMA and Bzip2 both get it down to about 3 MB but I'd need to use a javascript decompressor.
Re: Show HN: War and Peace and WebGL
#19This discussion reminds me times 4 years ago, when I showed my WebGL games to my firends and instead of getting an interesting feedback, 90% of comments were about my games not working on their devices. Sad to see the same thing in 2016 :(
Re: Show HN: War and Peace and WebGL
#20You simply render your text as images and then apply the method already used by the image viewers.