It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…
Openage – Free Age of Empires 2 engine clone
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Re: Openage – Free Age of Empires 2 engine clone
#12Cool project! But i'm confused. On http://openage.sft.mx/ they say this is a reimplementation in C++14, but seems to be actually implemented in Python [1] ? 1: https://github.com/SFTtech/openage/tree/master/openage
You're looking at a wrapper around libopenage, which is written in C++: https://github.com/SFTtech/openage/tree/master/libopenage
Re: Openage – Free Age of Empires 2 engine clone
#13Re: Openage – Free Age of Empires 2 engine clone
#14Cool looking project though.
Re: Openage – Free Age of Empires 2 engine clone
#150ad started as a AOE mod then they started their own engine and assets. I've been playing a lot of 0ad lately, I recommend it.
Re: Openage – Free Age of Empires 2 engine clone
#16It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…
Re: Openage – Free Age of Empires 2 engine clone
#17It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…
Re: Openage – Free Age of Empires 2 engine clone
#18Re: Openage – Free Age of Empires 2 engine clone
#19So I'm a big fan of OpenTTD which is a similar premise - but I can't help but feel like the timing is going to hurt them here. OpenTTD, OpenRCT, et al, solve a problem that the original game is a subpar (or unplayable) experience on modern hardware; however Microsoft has just rerelease an HD version of AOE2 on Steam not even a year ago. So my fear is that it's directly competing with a equivalent proprietary executab…
In same time "proprietary executable" it's just slightly updated version of 16 years old engine with all it's problems with simulation and networking performance. There of course some patches released, but HD not going to be rewritten from scratch and obviously not going to solve main problems.
Re: Openage – Free Age of Empires 2 engine clone
#20It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…
I did a homebrew formula for it a while back, though there's a more complete one now in homebrew/games:
https://github.com/Homebrew/homebrew-games/blob/master/openj...