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Openage – Free Age of Empires 2 engine clone

openage.sft.mx

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Re: Openage – Free Age of Empires 2 engine clone

#11
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

The Doom ecosystem is huge: https://en.wikipedia.org/wiki/List_of_Doom_source_ports

Re: Openage – Free Age of Empires 2 engine clone

#12
post #9
post #7

Cool project! But i'm confused. On http://openage.sft.mx/ they say this is a reimplementation in C++14, but seems to be actually implemented in Python [1] ? 1: https://github.com/SFTtech/openage/tree/master/openage

You're looking at a wrapper around libopenage, which is written in C++: https://github.com/SFTtech/openage/tree/master/libopenage

thanks!

Re: Openage – Free Age of Empires 2 engine clone

#15
post #5

0ad started as a AOE mod then they started their own engine and assets. I've been playing a lot of 0ad lately, I recommend it.

Technically it's 0 A.D., but that's a minor note. For those unfamiliar with the project, check out http://play0ad.com. It's a very mature codebase with over 10 years of development behind it. Everything is free as in freedom. One area they excel in that many other open-source games struggle with is in the quality of their models and art. I even know several other open source games which re-use the models.

Re: Openage – Free Age of Empires 2 engine clone

#16
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

I'll add VCMI to your list as it's project I work on. It's open-source engine for Heroes of Might and Magic III. We're always happy to see any C++ programmers who wish to join us!

http://vcmi.eu/

https://github.com/vcmi/vcmi

Re: Openage – Free Age of Empires 2 engine clone

#17
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

The longest list I know of is http://osgameclones.com/

Re: Openage – Free Age of Empires 2 engine clone

#18
So I'm a big fan of OpenTTD which is a similar premise - but I can't help but feel like the timing is going to hurt them here. OpenTTD, OpenRCT, et al, solve a problem that the original game is a subpar (or unplayable) experience on modern hardware; however Microsoft has just rerelease an HD version of AOE2 on Steam not even a year ago. So my fear is that it's directly competing with a equivalent proprietary executable with a lot of marketing dollars behind it.

Re: Openage – Free Age of Empires 2 engine clone

#19
post #18

So I'm a big fan of OpenTTD which is a similar premise - but I can't help but feel like the timing is going to hurt them here. OpenTTD, OpenRCT, et al, solve a problem that the original game is a subpar (or unplayable) experience on modern hardware; however Microsoft has just rerelease an HD version of AOE2 on Steam not even a year ago. So my fear is that it's directly competing with a equivalent proprietary executab…

Actually availability of game on Steam only benefit project like openage because it's increased audience of AoE2 a lot. It's was a good game, but community was slowly dying over many years.

In same time "proprietary executable" it's just slightly updated version of 16 years old engine with all it's problems with simulation and networking performance. There of course some patches released, but HD not going to be rewritten from scratch and obviously not going to solve main problems.

Re: Openage – Free Age of Empires 2 engine clone

#20
post #10

It's amazing to see so many community powered open source projects dedicated to keeping old games alive (while also preserving the same look & feel these games had back in '90s). Along with the OpenMW[1], OpenRA[2], OpenTTD[3] and OpenRCT2[4] listed on openage's GitHub page, lots of others exist. To name a few: * OpenXcom[5] for X-COM: Enemy Unknown and the later Terror From the Deep games. * Nuvie[6], Exult[7] and P…

It's not a super-active project these days, but I'd also mention OpenJazz: http://www.alister.eu/jazz/oj/

I did a homebrew formula for it a while back, though there's a more complete one now in homebrew/games:

https://github.com/Homebrew/homebrew-games/blob/master/openj...

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