I would love to tinker with LÖVE, but I don't know the first thing about Lua. Anyone have pointers to good introductory resources they can share?
The Lua reference manual is also very approachable.
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I would love to tinker with LÖVE, but I don't know the first thing about Lua. Anyone have pointers to good introductory resources they can share?
The Lua reference manual is also very approachable.
This is fantastic, and LOVE/Lua is really fun to work with, I highly recommend this framework.
I would love to tinker with LÖVE, but I don't know the first thing about Lua. Anyone have pointers to good introductory resources they can share?
I would love to tinker with LÖVE, but I don't know the first thing about Lua. Anyone have pointers to good introductory resources they can share?
How's the performance compared to say Cocos2d-X in C++? For say something like large scale steering forces and Behavior agents?
So performance is good.
How does LÖVE compare with Corona SDK, a commercial Lua-based mobile framework?
That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).
How does LÖVE compare with Corona SDK, a commercial Lua-based mobile framework?
Love has minimal bindings, basically only enough to make use of most of SDL and OpenGL. It lacks all of the native and GUI support of Corona (except where you write your own C bindings... have fun with that, I suppose.)
How does LÖVE compare with Corona SDK, a commercial Lua-based mobile framework?
LÖVE is free, open source, runs on desktop and mobile, local builds and so on. Also, it is based on SDL2 so, if you know C, you can modify the code. That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).
Earlier quoted context omitted.
LÖVE is free, open source, runs on desktop and mobile, local builds and so on. Also, it is based on SDL2 so, if you know C, you can modify the code. That being said, Corona SDK is probably more mature for mobile. Personally I prefer LÖVE because of the fast iteration cycle do to local builds (Corona SDK builds the game on their servers).
Only if you want to deploy it to a device. Otherwise you can reload instantly when developing on PC/Mac