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Fallout 4 Service Discovery and Relay

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11–20 of 57 posts

Re: Fallout 4 Service Discovery and Relay

#11
post #6

Earlier quoted context omitted.

Sadly I expect the next thing will be Bethesda encrypting this data.

More likely that somebody writes FalloutSheep that invades privacy by dumping the inventory of anybody playing on the same network and then users demand Bethesda encrypt the data.

In fairness, the server is disabled by default in the settings.

Re: Fallout 4 Service Discovery and Relay

#14
post #9

Earlier quoted context omitted.

I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).

Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.

I completely agree and want these features, but I think Bethesda is faced with the issue of overcomplicating the UI for a more mainstream audience which they're obviously hoping to attract. The UI is probably already completely overwhelming for a lot of mainstream users. At some point, I'm sure adding more options, buttons, commands, and screens might make a lot of people really uncomfortable.

Obviously though there's a balancing act at play. The flip side to not having these features is that some of the inventory management stuff is a bit inconvenient and boring and cumbersome. But people tolerate that to an extent if the rest of the experience is worthwhile.

Re: Fallout 4 Service Discovery and Relay

#15
post #9

Earlier quoted context omitted.

I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).

Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.

I find this to be a pervasive problem with Bethesda games starting a few years after The Elder Scrolls 3 Morrowind was released. They pack an insane amount of complexity into their games then provide utterly feeble tools to manage it or refuse to invest time into them as that complexity grows from game to game (especially their inventory system which hasn't changed much since Oblivion). Nothing demonstrates this better than Fallout 4's base building mechanic which is leagues better (and more complicated) than in any other game I've played. You can literally build a downtown Sanctuary with a dozen 10 story tall skyscrapers with farmland and electrical infrastructure but doing so using the Workshop as it is now (months before the release of the official game editor) is absolutely maddening and down right impractical. No 2d map or overhead camera, no alignment with complex terrain like building foundations, no templating, zero interface to manage the settlers (the current community concensus is to give each settler a different hat or outfit for each available job!), and it's just down right Unintuitive in every way. The mechanic overall feels like it was part of the game design from day 1 but the interface they give you to use it was made in a weekend.

Bethesda knows their games are bought for replayability and community mods so it seems that they make a lot of sacrifices no other gaming company would, knowing that the more annoying it is the faster some modder will totally replace it with far superior execution. To be fair though, no other company cranks out fantastic open world games that are as good as Bethesda's on such a regular basis. All of this pays off when a five year old game has graphics as good as a newly released one except with half a decade of damn near professional effort by thousands of modders.

Re: Fallout 4 Service Discovery and Relay

#16
post #9

Earlier quoted context omitted.

I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).

Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.

[deleted]

Re: Fallout 4 Service Discovery and Relay

#17
post #5

It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!

There are such scripts for Skyrim and the older games. You can do that ingame, if you have access to the scripting engine.

Re: Fallout 4 Service Discovery and Relay

#20
post #7
post #6

Earlier quoted context omitted.

Sadly I expect the next thing will be Bethesda encrypting this data.

Why? Bethesda has a history of making games with best in class modability and the tools they release for moders are fleshed out versions of what they use for designing the game (which usually takes a few months, FO4 tool expected early 2016). Hell, with scripting extenders and graphics mods, some of their games like Morrowind can become nearly indistinguishable from modern AAA games nearly 13 years later. Bethesda kn…

Agreed. Despite the debacle with the paid skyrim mods (which I still think would be a good thing...), Bethesda definitely understands how important the modding community are to their games.
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