Earlier quoted context omitted.
Sadly I expect the next thing will be Bethesda encrypting this data.
More likely that somebody writes FalloutSheep that invades privacy by dumping the inventory of anybody playing on the same network and then users demand Bethesda encrypt the data.
Fallout 4 Service Discovery and Relay
11–20 of 57 posts
Re: Fallout 4 Service Discovery and Relay
#12One application comes to mind for this: watch for new screenshots (assuming they automatically get put into a directory for Fallout 4 screenshots) and add the in-world coordinates to the EXIF data.
Re: Fallout 4 Service Discovery and Relay
#13thanks for taking the time to write this up. (an upvote did not seem like enough).
Re: Fallout 4 Service Discovery and Relay
#14Earlier quoted context omitted.
I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).
Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.
Obviously though there's a balancing act at play. The flip side to not having these features is that some of the inventory management stuff is a bit inconvenient and boring and cumbersome. But people tolerate that to an extent if the rest of the experience is worthwhile.
Re: Fallout 4 Service Discovery and Relay
#15Earlier quoted context omitted.
I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).
Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.
Bethesda knows their games are bought for replayability and community mods so it seems that they make a lot of sacrifices no other gaming company would, knowing that the more annoying it is the faster some modder will totally replace it with far superior execution. To be fair though, no other company cranks out fantastic open world games that are as good as Bethesda's on such a regular basis. All of this pays off when a five year old game has graphics as good as a newly released one except with half a decade of damn near professional effort by thousands of modders.
Re: Fallout 4 Service Discovery and Relay
#16Earlier quoted context omitted.
I'd be all over that. I find the way the game displays inventory (particularly guns) quite irritating to say the least. I want to see one ammo type at a time (since you need minimum one gun per ammo type) and then to see a comparison (damage, rate of fire, accuracy, and specials).
Yes, that's also one of the very few complaints I have about FO4. The whole inventory system is designed as if limited to what you can do with a controller. Why can't you deposit all junk from your companion automatically? Why can't you get all inventory not currently used by them? Why can't you craft/replace with power armor pieces that are in storage? I hope some patches/mods for the inventory system come out soon.
Re: Fallout 4 Service Discovery and Relay
#17It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!
Re: Fallout 4 Service Discovery and Relay
#18Re: Fallout 4 Service Discovery and Relay
#19Re: Fallout 4 Service Discovery and Relay
#20Earlier quoted context omitted.
Sadly I expect the next thing will be Bethesda encrypting this data.
Why? Bethesda has a history of making games with best in class modability and the tools they release for moders are fleshed out versions of what they use for designing the game (which usually takes a few months, FO4 tool expected early 2016). Hell, with scripting extenders and graphics mods, some of their games like Morrowind can become nearly indistinguishable from modern AAA games nearly 13 years later. Bethesda kn…