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Carl Sagan's idea for Contact video game (1983) [video]

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Re: Carl Sagan's idea for Contact video game (1983) [video]

#11

The Seth MacFarlane Collection of the Carl Sagan and Ann Druyan Archive... This has to be different Seth MacFarlane than the one I am thinking of right?

Here's a short article about his involvement in the new Cosmos. [1]

[1] http://www.seattletimes.com/entertainment/tv/whatrsquos-seth...

Re: Carl Sagan's idea for Contact video game (1983) [video]

#12
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

Star Citizen perhaps, since they out of the games you've mentioned hew closest to established astronomy.

The rest just invent whatever through the magic of procedural generation, which is cool but not coherent with using actual astronomical data.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#13
Interesting that even the author of the original work seems to put aside the point of the original work for a game adaptation. Contact is about the search for god(s) and higher powers and the human religious experience, and contacting extra terrestrials was the mechanism to talk about that.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#14
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

Star Citizen perhaps, since they out of the games you've mentioned hew closest to established astronomy. The rest just invent whatever through the magic of procedural generation, which is cool but not coherent with using actual astronomical data.

But that's my point exactly. If those games did use actual astronomical data (and I'm told by foo123456 that Elite: Dangerous actually does) then could those games accomplish Carl Sagan's goal of teaching astronomy in a compelling video game setting?

Those games' established plots are apparently compelling enough, but would they drive learning if their current environments were swapped with something based on reality?

Re: Carl Sagan's idea for Contact video game (1983) [video]

#15
Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space

It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple.

I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#16
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

ehrm, Elite: Dangerous actually use real data.

Yeah, the entire Elite series has always used real star coordinates and names, at least for those close to Earth.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#18
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order:

Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.)

No Man's Sky is 90% an art piece with some added murder simulation.

Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the immediate visceral.

Notably all three of those pretend space ships are, like WW2 planes, subject to air drag, have a terminal velocity and have no automation on-board whatsoever, and astronomic physics aren't even considered in the first place. These games are literally WW2 fan fics in "space". (Or really, ether, as old-timey people thought of what's between planets.)

If you're looking to teach physics and astronomics, Kerbal Space Project does that quite well, even though it also ignores relativity and speed of light considerations.

More importantly, none of these games are even remotely able to tackle the topic of civiliations and saving them, which won't be done with a gun, but with the word. The closest thing i can think of to that are the Mercenary games: https://en.wikipedia.org/wiki/Mercenary_(video_game)

Edit: Not saying that the three mentioned are bad games, just that they can't be taken seriously as space games.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#19

Earlier quoted context omitted.

ehrm, Elite: Dangerous actually use real data.

Yeah, the entire Elite series has always used real star coordinates and names, at least for those close to Earth.

Except for the original game, which used procedurally generated galaxies, and didn't feature Earth. This was the only way to get the game to fit into the 32K RAM of the original BBC Micro.

https://en.wikipedia.org/wiki/Elite_(video_game)

Re: Carl Sagan's idea for Contact video game (1983) [video]

#20
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

You're assuming the goal is to teach astrophysics, rather than astronomy. If we're just trying to teach the space equivalent of geography, the physics and plot don't matter so much as the physical locations and nomenclature.
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