MMORPG backend as a service?
London-based Improbable unveils SpatialOS for distributed simulation
11–20 of 26 posts
Re: London-based Improbable unveils SpatialOS for distributed simulation
#12Sounds more like Virtual Software/Infrastructure as a Service than a conventional OS: Unsurprisingly, working in SpatialOS will require special skills. Games can still be built with the Unity engine, though they'll also need to be able to work with Scala, the native SpatialOS language. However, Narula said the World's Adrift team needed "very little" training. From there, it's simply "pushed" out onto Improbable's in…
> need to be able to work with Scala This kills the startup.
Re: London-based Improbable unveils SpatialOS for distributed simulation
#13I'm surprised that none of the companies in this space are applying this sort of technology to simulating financial markets.
They'll get to it trust me...
Re: London-based Improbable unveils SpatialOS for distributed simulation
#14Earlier quoted context omitted.
> need to be able to work with Scala This kills the startup.
Are you suggesting not supporting a language thats not in top 25 languages today is their #1 problem?
Re: London-based Improbable unveils SpatialOS for distributed simulation
#15Re: London-based Improbable unveils SpatialOS for distributed simulation
#16So... it's Second Life as a service.
Re: London-based Improbable unveils SpatialOS for distributed simulation
#17I'm surprised that none of the companies in this space are applying this sort of technology to simulating financial markets.
Re: London-based Improbable unveils SpatialOS for distributed simulation
#18Re: London-based Improbable unveils SpatialOS for distributed simulation
#19I'm surprised that none of the companies in this space are applying this sort of technology to simulating financial markets.
Re: London-based Improbable unveils SpatialOS for distributed simulation
#20The example that they give about utilities modeling usage in a city is great, but someone is going to spend a whole lot of time modeling the details of the city, and constantly verifying that those results match up with the real world.
I spent a lot of time doing these kinds of simulations in school...