Endless Sky: Open-Source Escape Velocity Successor
11–20 of 22 posts
Re: Endless Sky: Open-Source Escape Velocity Successor
#12Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
Re: Endless Sky: Open-Source Escape Velocity Successor
#13Re: Endless Sky: Open-Source Escape Velocity Successor
#14Re: Endless Sky: Open-Source Escape Velocity Successor
#15Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
Re: Endless Sky: Open-Source Escape Velocity Successor
#16Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?).
I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming up with the idea of serialization).
Re: Endless Sky: Open-Source Escape Velocity Successor
#17Yet another similar game I can recommend is Stasrsector[0]. It's still in alpha, but is playable, enjoyable and moddable. [0]. http://fractalsoftworks.com/
Re: Endless Sky: Open-Source Escape Velocity Successor
#18Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
Used it the remove the shareware block (Capitan something )..
Re: Endless Sky: Open-Source Escape Velocity Successor
#19I wonder if the real successor to EV is EVE.
Re: Endless Sky: Open-Source Escape Velocity Successor
#20Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.
Speaking of ResEdit, does the resource fork still exist in modern MacOS incarnations? I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?). I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming…