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Endless Sky: Open-Source Escape Velocity Successor

endless-sky.github.io

11–20 of 22 posts

Re: Endless Sky: Open-Source Escape Velocity Successor

#12

Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.

Yep! That's pretty much how I got my start in programming. :)

Re: Endless Sky: Open-Source Escape Velocity Successor

#15

Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.

Used it the remove the shareware block (Capitan something )..

Re: Endless Sky: Open-Source Escape Velocity Successor

#16

Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.

Speaking of ResEdit, does the resource fork still exist in modern MacOS incarnations?

I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?).

I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming up with the idea of serialization).

Re: Endless Sky: Open-Source Escape Velocity Successor

#17

Yet another similar game I can recommend is Stasrsector[0]. It's still in alpha, but is playable, enjoyable and moddable. [0]. http://fractalsoftworks.com/

I can very much recommend this. Keep starting it up every few months and having days of fun with it again. Combat is really polished! Actually, the entire game is.

Re: Endless Sky: Open-Source Escape Velocity Successor

#18
post #15

Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.

Used it the remove the shareware block (Capitan something )..

Hector! (named after the office parrot of Ambrosia Software).

Re: Endless Sky: Open-Source Escape Velocity Successor

#19
Nova was spectacular. I played through every storyline, hacked with ResEdit, and generally had a blast. Years later, I'd still start a new game and build up my favorite ship (a speed-focused Pirate Starbridge armed to the teeth with fusion pulse cannons).

I wonder if the real successor to EV is EVE.

Re: Endless Sky: Open-Source Escape Velocity Successor

#20

Anyone else remember using ResEdit on original Escape Velocity plugins? Probably my first introduction to hexadecimal as a kid, heh. Loved the game (and meta game of discovering how to tweak things myself) and excited to try this out.

Speaking of ResEdit, does the resource fork still exist in modern MacOS incarnations? I still remember that I used to rip the graphics of Escape Velocity (Nova) by simply copying them out of the resource fork of some file (was it the executable itself?). I also remember that my teenage self had a hard time writing a utility that copied files over a network, since I had trouble serializing the resource fork (or coming…

Last time I checked, the filesystem (HFS+) still supported resource forks, but in OS X they're neither necessary nor sufficient for their intended purpose. In classic Mac OS this was the only way to bundle parts of an application together and present them to the user as a single file. In OS X, that's done with plain old directories.
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