I bought two indie games recently based on word of mouth alone: Undertale and The Beginner's Guide. Both are $10 on Steam (and coincidentally, both are made mostly by solo-developers). Undertale ( http://store.steampowered.com/app/391540/ ) is one of the best games I've played in years. I wish I could have paid more for it. If you're reading this, buy Undertale now . The Beginner's Guide ( http://store.steampowered.c…
On that same note: I'm not a fan - generally speaking - of survival games or early access, but I purchased The Flame in the Flood, and it's already given me back the entertainment for the cost, and can only get better.
I think the author of the article gets it right on pricing per hour of gameplay for indie games, in a general sense. I'm not sure this works for AAA games, though, where RPGs have - and are expected to have - tens of hours of gameplay if one simply burns through it, and multiplayer games have an almost unknown fun-per-price-hour factor (Rocket League comes to mind), due to the seemingly variable nature of how much time people invest in multiplayer games.
If that makes no sense, I apologize - alcohol and dumbly meatsticks.