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Turning the iPhone 6s Into a Digital Scale

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11–20 of 98 posts

Re: Turning the iPhone 6s Into a Digital Scale

#11
post #8

I would happily pay money for this app, a true shame that it has been rejected. This story makes me wish that there were easy to use sideloading opportunities for app developers within iOS.

Xcode 7 lets you compile and run apps on a device without a developer account. It would require giving out your source code, but at least it's available.

Re: Turning the iPhone 6s Into a Digital Scale

#12
A year or two ago some developer [0] figured out how to code some sort of pseudo pressure sensitivity into a music making app, which seemed to work well from what I heard. Apple eventually banned the app from their store citing improper use of the code base.

[0] trying to search for it, seems lost to the memory hole

Re: Turning the iPhone 6s Into a Digital Scale

#13
post #11
post #8

I would happily pay money for this app, a true shame that it has been rejected. This story makes me wish that there were easy to use sideloading opportunities for app developers within iOS.

Xcode 7 lets you compile and run apps on a device without a developer account. It would require giving out your source code, but at least it's available.

You could give your code out as a compiled static library or framework if you were concerned about that. Then the source code would just be the trivial code required to link and present the app.

Re: Turning the iPhone 6s Into a Digital Scale

#14
>Apple has a moral and ethical onus to make the right choices be it related to the confederate flag, changing drug laws, or using emoji to fight bullying, and we respect that.

I can't decide if he really respects that or if he's still hoping to get his app approved. Companies should not be in the business of trying to enforce (clearly unenforceable) laws by removing features that do perfectly legal things.

Re: Turning the iPhone 6s Into a Digital Scale

#15
post #9
post #2

A minor point, but the app was rejected rather than "shut down". It's a shame, it seems like a neat application and I can totally imagine using an app like this to weigh spices or coffee beans.

My guess is that Apple didn't want their customers ruining their phone screens by putting heavy objects on it. By accepting the app, Apple is implicitly allowing the use case of using the phone as a scale.

> By accepting the app, Apple is implicitly allowing the use case of using the phone as a scale.

This may be a bigger issue than just concern that customers might ruin their screens (and blame Apple.)

Scales (for commercial use) are regulated, and devices marketed as scales but intended for only non-commercial use are explicitly labeled "not for us in trade"; Apple probably doesn't want to be seen as marketing or endorsing the iPhone as a scale, even implicitly.

Re: Turning the iPhone 6s Into a Digital Scale

#17
post #11

Earlier quoted context omitted.

Xcode 7 lets you compile and run apps on a device without a developer account. It would require giving out your source code, but at least it's available.

You could give your code out as a compiled static library or framework if you were concerned about that. Then the source code would just be the trivial code required to link and present the app.

Can it be coded with the users public key from their device thus limiting it to work o my on the device with the matching private key? IDevices do use public/private keys don't they ;)

Re: Turning the iPhone 6s Into a Digital Scale

#20
post #2

A minor point, but the app was rejected rather than "shut down". It's a shame, it seems like a neat application and I can totally imagine using an app like this to weigh spices or coffee beans.

> imagine using an app like this to weigh spices or coffee beans.

Seriously ?

You would rather potentially ruin your $700 phone by breaking the screen or getting spice particles inside instead of buying a $5 scale.

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