This is really cool! Any chance of seeing it open sourced?
Turning a climbing wall into a video game
11–20 of 28 posts
Re: Turning a climbing wall into a video game
#12Re: Turning a climbing wall into a video game
#13Timing could be automated with a webcam and CV to just watch for any motion near the markers. With a recording of each run, you could push ghosted runs through the projector like racing games.
Re: Turning a climbing wall into a video game
#14Very nice project, I would love to try it.
Would be even more fun to have some google glasses with the routes on it.
Re: Turning a climbing wall into a video game
#15I've always thought it would be fun to somehow incorporate technology into climbing for tracking or otherwise augmenting the experience. Time trials sound like a quick avenue to painful injury, though. If I were a gym, I'd be cautious in encouraging it. In my experience, climbing prowess is not a matter of speed but control -- the more statically you can complete a route the more control you demonstrate. A friend of…
Oh it's already a thing, injury or no.
Re: Turning a climbing wall into a video game
#16I've always thought it would be fun to somehow incorporate technology into climbing for tracking or otherwise augmenting the experience. Time trials sound like a quick avenue to painful injury, though. If I were a gym, I'd be cautious in encouraging it. In my experience, climbing prowess is not a matter of speed but control -- the more statically you can complete a route the more control you demonstrate. A friend of…
I agree about being cautious about using this. It seems like a good way for new people to mess up their shoulders. The thought of hitting crimps that hard/fast is terrifying.
I do really want to take some of my friends who climb like Fred Nicole (super slow and static as possible) and make them use this though. Sometimes utilizing momentum is important. Sometimes climbing everything static is a huge waste of energy and is actually bad technique, despite being generally safer and better for training outright strength (as opposed to power).
Re: Turning a climbing wall into a video game
#17I've always thought it would be fun to somehow incorporate technology into climbing for tracking or otherwise augmenting the experience. Time trials sound like a quick avenue to painful injury, though. If I were a gym, I'd be cautious in encouraging it. In my experience, climbing prowess is not a matter of speed but control -- the more statically you can complete a route the more control you demonstrate. A friend of…
> Time trials sound like a quick avenue to painful injury Oh it's already a thing, injury or no. https://www.youtube.com/watch?v=n4n6xfu8VDU
The parent is worried about the combination of pushing the limit of what you can do safely with your strength and doing so as fast as possible. This can lead to being out of control, and strength and technique are part of what keep you safe.
You should probably have a very high level of climbing fitness before you even consider this, though I can see it being potentially quite useful. You would also have to break down what is going on in the route that is generated and how it might be dangerous. Throwing out drop knees[0] and heel hooks[1] and yanking on crimps[2] is a great way to get wrecked if you don't know _exactly_ what you're doing.
[0] - https://www.youtube.com/watch?v=KHlzC7EqyDA
[1] - https://climbingtogetherandotherfunadventures.files.wordpres...
[2] - really tiny holds => https://www.google.com/search?q=climbing+crimp&tbm=isch
Re: Turning a climbing wall into a video game
#18This is really cool! Any chance of seeing it open sourced?
There was a clone that someone in r/climbing made and put up on github. Not sure how good it is though but I'd assume he's open to pull requests.
Re: Turning a climbing wall into a video game
#19This is really cool! Any chance of seeing it open sourced?
I want others to contribute and I'm open to changing the designs of things, that part is fairly easy
Re: Turning a climbing wall into a video game
#20This is really cool! Any chance of seeing it open sourced?
There was a clone that someone in r/climbing made and put up on github. Not sure how good it is though but I'd assume he's open to pull requests.
The main mode has all the features - timer, high score, ordered score board, different layouts.
The other modes are more in testing and need some additional features, but are functional.
No motion sensing. It's far too complicated for such a simple game and a full time student with a job. A solution would be to make it on a tablet and whenever a climber hits a "hold", the person using the tablet could hit it as well, essentially doing manual motion detection. Could also click on a computer.
I encourage pull requests.