http://www.h4labs.com/dev/ios/swift.html?age=10000&q=3dTouch
By the way, over the weekend I added a Swift Weekly view, which should be a nice way to keep up on new Swift blogs:
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http://www.h4labs.com/dev/ios/swift.html?age=10000&q=3dTouch
By the way, over the weekend I added a Swift Weekly view, which should be a nice way to keep up on new Swift blogs:
I'm wondering: can it measure force also for different presses simultaneously? And how far apart do the presses need to be?
I don't know how far apart the presses need to be, as I haven't done a "two fingers as close as possible" test yet.
@freino made a web-based 3D-touch demo that prints the value in question, however the javascript DOM attribute has values between 0 and 1, not 0 and 6.666667. Check it out with an iPhone 6s/6s+ at http://freinbichler.me/apps/3dtouch/
and to think there was an api to derive pressure from contact size back in 2.0 https://developer.apple.com/library/ios/documentation/UIKit/... anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
and to think there was an api to derive pressure from contact size back in 2.0 https://developer.apple.com/library/ios/documentation/UIKit/... anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
I would love to see how closely/consistently the output from "contact size" increases with "force"
edit this is funny coincidence: the dev guide for synaptic says 255 level but better badn in 7 levels at most
(2005) http://arstechnica.com/civis/viewtopic.php?f=9&t=352584
Edit: I know those are not really comparable teches, force touch for one is transparent
and to think there was an api to derive pressure from contact size back in 2.0 https://developer.apple.com/library/ios/documentation/UIKit/... anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.
I would love to see how closely/consistently the output from "contact size" increases with "force"
What happens when a developer has 2 different actions for a long press and pressured (3d touch) press!?
I have trouble understanding the usability pov for the 3d touch! Do we really need it?
and to think there was an api to derive pressure from contact size back in 2.0 https://developer.apple.com/library/ios/documentation/UIKit/... anyone knows any app usage of this? I remember some games had pressure calculated from the accelerometer, don't know if any did use this one instead.