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My latest flash game, Robokill 2

rocksolidarcade.com

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Re: My latest flash game, Robokill 2

#12
The game is a lot of fun! I spent a bunch of money playing Smash TV back in about 1992 and this is a lot of the same fun gameplay and a couple of similar graphics. A couple of suggestions:

* Make the weapon recharge happen automatically when the level clears or you die, so the player doesn't have to stand there and wait for the recharge.

* Disable the traps after all regular enemies are dead. There is no additional challenge or fun from killing a few slugs while you run around and collect your big prizes.

* Automatically do something sensible with charge ups and get rid of the store and equipment screen altogether. The fun factor of shopping is not high.

* Make a big cursor indicator so it's easier to see the player and the target at the same time using peripheral vision.

* I would get rid of falling off the edge.

* I kept hitting the map button on E by accident and I want to move it.

Re: My latest flash game, Robokill 2

#13

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

Great to see a sequel. I liked the first one so much I paid for it. Can't wait to start blowing stuff up again.

Re: My latest flash game, Robokill 2

#15

The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks! Last thread was here: http://news.ycombinator.com/item?id=218322 Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/sho…

:) Back when we (or I, anyways) called it news.yc.

Re: My latest flash game, Robokill 2

#20
I hate to be the only one who is ragging on the thread. It's really slick & clearly the product of hard work. But...

1) on a laptop the controls are cumbersome (hard to aim with mousepad) 2) the game takes forever to load and then does not fit inside my screen resolution..it's just a tad bit too big 3) the store graphics are hard to decipher (blue on black) and it's not clear how much starting capital i'm allocated

love, zack

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