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Haskell for Mac

haskellformac.com

11–20 of 185 posts

Re: Haskell for Mac

#11
post #9
post #6

Earlier quoted context omitted.

> Cant I replicate all of the features it has with off the shelf tools/editors that are free? You obviously get the convenience of NOT having to replicate all these, and the guaranteed experience of those parts working together as soon as you install it, and with a nice GUI at that.

Sounds good but still not convincing. For example, R can do the same thing, too, or even better. And it can be integrated with other programming languages. I would never buy it either until somebody really shows it's worth the money.

It's only $25.

I've been interested in playing with Haskell for a while but I've been put off by the need to setup existing tools. Having an all-in-one package with neat presentation, packaged libraries, and immediate feedback sounds like a great deal for $25.

Re: Haskell for Mac

#12
post #9
post #6

Earlier quoted context omitted.

> Cant I replicate all of the features it has with off the shelf tools/editors that are free? You obviously get the convenience of NOT having to replicate all these, and the guaranteed experience of those parts working together as soon as you install it, and with a nice GUI at that.

Sounds good but still not convincing. For example, R can do the same thing, too, or even better. And it can be integrated with other programming languages. I would never buy it either until somebody really shows it's worth the money.

I think the playground is probably its most unique feature. Other languages have it, but they're either too heavy to be practical (scala worksheets), embedded in a browser (python), or just not languages I care to work with (Swift). I love the idea of being able to throw some quick code together in a window, see immediate results and tweak things until I get what I want.

Haskell is particularly well suited to this king of workflow, everything being immutable and evaluating to a value. You can think of it as the best programmable calculator in the world.

Re: Haskell for Mac

#13
post #6
post #4

Can someone who knows more about Haskell explain to me what the hell I'm getting for 25 bucks here? Cant I replicate all of the features it has with off the shelf tools/editors that are free? Wouldn't that path be less limited than this "sandboxed" app with "access other files or to initiate a network connection will be rejected by the operating system" restrictions?

> Cant I replicate all of the features it has with off the shelf tools/editors that are free? You obviously get the convenience of NOT having to replicate all these, and the guaranteed experience of those parts working together as soon as you install it, and with a nice GUI at that.

SO I can replicate everything this DOES with off the shelf tooling (maybe). And like any setup for a new language, or development environment I may have to RTFM and fiddle.

For 25 bucks, I'm going to get a bunch of limits (including the aforementioned sandbox ones) and these ones too:

"Haskell SpriteKit code can currently only be used in Haskell for Mac."

"can currently not be extended"

"We recommend to only use Haskell for Mac with Cabal files generated by the app itself."

Will these things be a problem? How long before I run up against a wall with this? Am I going to kick myself over the 25 bucks in 2 weeks cause one of these is a show stopper for some common task in haskell?

Re: Haskell for Mac

#15
post #6

Earlier quoted context omitted.

> Cant I replicate all of the features it has with off the shelf tools/editors that are free? You obviously get the convenience of NOT having to replicate all these, and the guaranteed experience of those parts working together as soon as you install it, and with a nice GUI at that.

SO I can replicate everything this DOES with off the shelf tooling (maybe). And like any setup for a new language, or development environment I may have to RTFM and fiddle. For 25 bucks, I'm going to get a bunch of limits (including the aforementioned sandbox ones) and these ones too: "Haskell SpriteKit code can currently only be used in Haskell for Mac." "can currently not be extended" "We recommend to only use Hask…

Like you, I am also sick and tired of people trying to come up with easy-to-use tools for learning Haskell. I love the language, and feel that if someone wants to learn it in a "sandbox", then there's no point. I can't even imagine Haskell without network connections, as we all know that Haskell's main appeal lies in web services and systems-level programming.

This developer better think again before he gets my 20ish dollars!

Re: Haskell for Mac

#17

Looks amazing, I really want to try it. Maybe a trial version? Because with current exchange rates in Russia, $24.99 is a shitload of rubles :)

How much vodka can you buy with 25$?

Re: Haskell for Mac

#18
post #4

Can someone who knows more about Haskell explain to me what the hell I'm getting for 25 bucks here? Cant I replicate all of the features it has with off the shelf tools/editors that are free? Wouldn't that path be less limited than this "sandboxed" app with "access other files or to initiate a network connection will be rejected by the operating system" restrictions?

And here we have the typical example why selling open source desktop software is so hard.

Re: Haskell for Mac

#19
post #17

Looks amazing, I really want to try it. Maybe a trial version? Because with current exchange rates in Russia, $24.99 is a shitload of rubles :)

How much vodka can you buy with 25$?

I'm sure didn't mean for your comment to sound like a cultural slur, but it sort of sounds like one.

Re: Haskell for Mac

#20
post #6

Earlier quoted context omitted.

> Cant I replicate all of the features it has with off the shelf tools/editors that are free? You obviously get the convenience of NOT having to replicate all these, and the guaranteed experience of those parts working together as soon as you install it, and with a nice GUI at that.

SO I can replicate everything this DOES with off the shelf tooling (maybe). And like any setup for a new language, or development environment I may have to RTFM and fiddle. For 25 bucks, I'm going to get a bunch of limits (including the aforementioned sandbox ones) and these ones too: "Haskell SpriteKit code can currently only be used in Haskell for Mac." "can currently not be extended" "We recommend to only use Hask…

> SO I can replicate everything this DOES with off the shelf tooling (maybe). And like any setup for a new language, or development environment I may have to RTFM and fiddle.

You can't, because you can't program yet, or are still working on improving your programming skills by experimenting with functional programming languages. Why else would you be commenting on a starter development environment for Haskell?

> Will these things be a problem? How long before I run up against a wall with this? Am I going to kick myself over the 25 bucks in 2 weeks cause one of these is a show stopper for some common task in haskell?

If this thing teaches you how to code common tasks in Haskell for only $25 bucks, it'll be the best money you ever spent.

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