See also: "The King of Kong", an amazing introduction to the scene of competitive donkey Kong playing. https://www.youtube.com/watch?v=gi2lApoZ5lY
It's extremely misleading at best. It might even be fiction if you're strict enough about the facts.
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See also: "The King of Kong", an amazing introduction to the scene of competitive donkey Kong playing. https://www.youtube.com/watch?v=gi2lApoZ5lY
It's extremely misleading at best. It might even be fiction if you're strict enough about the facts.
See also: "The King of Kong", an amazing introduction to the scene of competitive donkey Kong playing. https://www.youtube.com/watch?v=gi2lApoZ5lY
http://ascii.textfiles.com/archives/1303 It's extremely misleading at best. It might even be fiction if you're strict enough about the facts.
Earlier quoted context omitted.
"a random number generator determines the value of many of the prizes you encounter and the path some of the obstacles take." Seemingly, you would still need several TAS-tries because of the RNG, right? (Unless you can rewind and the 'random' is calculated as a function of something separate from the running instance of the game.)
Some games have mechanisms to manipulate their RNG and it is even used in some TASes. During this year's SGDQ's TAS block they had a TAS of a Sonic game that used exactly this technique: the bot waited at the title screen the exact amount of frames to manipulate the seed of the game's RNG. Perhaps a similar mechanism can be used for DK.
See also: "The King of Kong", an amazing introduction to the scene of competitive donkey Kong playing. https://www.youtube.com/watch?v=gi2lApoZ5lY
See also: "The King of Kong", an amazing introduction to the scene of competitive donkey Kong playing. https://www.youtube.com/watch?v=gi2lApoZ5lY
One could then ctrl-F just in case, to see if it's referenced, and still get away with pretending to be interested in this stuff without spending your time actually reading.
I can only assume you've also not watched the "amazing" documentary you've cited.