Live data from Hacker News

UI Design Dos and Don'ts

developer.apple.com

1–10 of 121 posts

Re: UI Design Dos and Don'ts

#4
post #3

Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.

Agreed completely. This is all Design 101. I'd worry about someone who was employed as a UI Designer who did not already understand all this inherently.

Re: UI Design Dos and Don'ts

#5
post #4
post #3

Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.

Agreed completely. This is all Design 101. I'd worry about someone who was employed as a UI Designer who did not already understand all this inherently.

A large portion of the apps on the app store did not have someone employed as a UI Designer involved at any point.

Re: UI Design Dos and Don'ts

#6
post #4

Earlier quoted context omitted.

Agreed completely. This is all Design 101. I'd worry about someone who was employed as a UI Designer who did not already understand all this inherently.

A large portion of the apps on the app store did not have someone employed as a UI Designer involved at any point.

Well, of course not.

Re: UI Design Dos and Don'ts

#7
post #3

Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.

I agree that most of them are obvious. I don't agree that bad design is because of laziness. There are many reasons for bad design and most of the time I'll only find one or two of the "dont's" in a given app, but this will ruin my experience. Case in point: I can't even count the number of HN readers I deleted because they didn't display the content without vertical and horizontal scrollbars or had really small text. Everything else was fine though.

Re: UI Design Dos and Don'ts

#9
post #3

Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.

Most of the stupidly bad design decisions I have seen come from somebody high in the hierarchy (product manager, CEO or founder) demanding a change, even if both designers and developers rally on how awful it would be. I have not yet found a solution to this problem.

Re: UI Design Dos and Don'ts

#10
post #3

Many of these are blatantly obvious. Most bad design isn't because people don't know better; it's due to laziness.

Most design sessions during WWDC last week was pretty much "Apple-stating-the-obvious-for-40-minutes". I don't know what the target audience was.
Post reply on HN