Why We Use Go
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Why We Use Go
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Re: Why We Use Go
#2Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable and enjoyable projects are all in Python, you just have to not do stupid things which would make any project unmaintainable (like say no to spaghetti inheritance).
Re: Why We Use Go
#3Wanted to address this point separately. This sort of design is something you will find very often in well-designed video games: authors saying no to good features because they'll be misused and/or, on a grander scale, hurt the product.
I've enjoyed the little I played with Go. I can't comment on its simplicity/complexity nor the devs' design choices, but I don't think it's "toxic" as the author says, it's just a different way of developing a language. We need more projects doing this; I have rarely seen this be the downfall of any product - and when it is, it's usually because the design team is incompetent, which I definitely don't think the Go team is.
Re: Why We Use Go
#4> Previously, we worked almost exclusively with Python, and after a certain point, it becomes a nightmare. You can bend Python to your will. You can hack it, you can monkey patch it, and you can write remarkably expressive, terse code. It’s also remarkably difficult to maintain and slow. Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable an…
That's what they all say though. Low level, high level, static or dynamically typed -- it's not a problem as long as you don't do stupid stuff.
Re: Why We Use Go
#5> It’s not all that different from your users requesting features after you release a product and telling those users they aren’t smart enough to use them. Wanted to address this point separately. This sort of design is something you will find very often in well-designed video games: authors saying no to good features because they'll be misused and/or, on a grander scale, hurt the product. I've enjoyed the little I p…
[1] Surviror bias note: we might mostly tend to compare newfangled languages to well-established languages, ignoring all the ones that have fallen by the wayside from our perspective.
Re: Why We Use Go
#6> Previously, we worked almost exclusively with Python, and after a certain point, it becomes a nightmare. You can bend Python to your will. You can hack it, you can monkey patch it, and you can write remarkably expressive, terse code. It’s also remarkably difficult to maintain and slow. Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable an…
> My most maintainable and enjoyable projects are all in Python, you just have to not do stupid things which would make any project unmaintainable (like say no to spaghetti inheritance). That's what they all say though. Low level, high level, static or dynamically typed -- it's not a problem as long as you don't do stupid stuff.
Re: Why We Use Go
#7> Previously, we worked almost exclusively with Python, and after a certain point, it becomes a nightmare. You can bend Python to your will. You can hack it, you can monkey patch it, and you can write remarkably expressive, terse code. It’s also remarkably difficult to maintain and slow. Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable an…
> My most maintainable and enjoyable projects are all in Python, you just have to not do stupid things which would make any project unmaintainable (like say no to spaghetti inheritance). That's what they all say though. Low level, high level, static or dynamically typed -- it's not a problem as long as you don't do stupid stuff.
Re: Why We Use Go
#8> Previously, we worked almost exclusively with Python, and after a certain point, it becomes a nightmare. You can bend Python to your will. You can hack it, you can monkey patch it, and you can write remarkably expressive, terse code. It’s also remarkably difficult to maintain and slow. Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable an…
> My most maintainable and enjoyable projects are all in Python, you just have to not do stupid things which would make any project unmaintainable (like say no to spaghetti inheritance). That's what they all say though. Low level, high level, static or dynamically typed -- it's not a problem as long as you don't do stupid stuff.
Re: Why We Use Go
#9Because intelligent programmers only use overly complex, obscure and hard to maintain (preferably functional) programming languages? I don't get it.
Re: Why We Use Go
#10> Previously, we worked almost exclusively with Python, and after a certain point, it becomes a nightmare. You can bend Python to your will. You can hack it, you can monkey patch it, and you can write remarkably expressive, terse code. It’s also remarkably difficult to maintain and slow. Performance aside which is a weak point of python, the language is certainly not inherently unmaintainable. My most maintainable an…
> My most maintainable and enjoyable projects are all in Python, you just have to not do stupid things which would make any project unmaintainable (like say no to spaghetti inheritance). That's what they all say though. Low level, high level, static or dynamically typed -- it's not a problem as long as you don't do stupid stuff.
However, there are a lot of languages which encourage bad patterns (like mixing app and view logic, or implicitly convert arrays into numbers when comparing them to strings or something, he said, referring to no language in particular). Python is not one of those languages. Use it as a tool, not a toy, and it will easily help you produce very high quality, maintainable results.
Take a look at this for example, 1 year old hobby project of mine on which I still work daily - some of my most maintainable code. I have never, with any other language, experienced such joy at refactoring massive parts of a project given how easy it has been. https://github.com/jleclanche/fireplace