NES graphics – Part 1
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NES graphics – Part 1
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#4In the meantime, interested nerds can feast on the wealth of information available at [1], which, though a bit disorganized, goes deep into the implementation of the NES's Picture Processing Unit and its programming interface.
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#9If you have some spare time and want to tinker a bit, writing your own NES emulator is a great way to learn something new (or learn a new language if you've done it before)
Re: NES graphics – Part 1
#10To me it seems as if the PPU is the most poorly explained (or difficult to understand) component of the NES. Most documentation heavily glosses over details and specifics or doesn't provide any reasoning as to why such a system was designed. This is a great guide. If you have some spare time and want to tinker a bit, writing your own NES emulator is a great way to learn something new (or learn a new language if you'v…