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Space.js – HTML-driven narrative 3D-scrolling

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Re: Space.js – HTML-driven narrative 3D-scrolling

#4

Great work and useful examples that shows how much richer the web has become since the dark old days when and was the only options to make your web page eye-catching.

You mean annoying? There are better ways to make a website stand out than to override default scroll behaviour. Websites like these tend to make me queasy, since I expect the screen to move down, not forward.

If you're going to make transitions like these, they should be initiated by something else, like the keyboard or buttons. The scroll bar was specifically designed for browsing vertical documents, not rocketing through spacetime.

Re: Space.js – HTML-driven narrative 3D-scrolling

#8
Assuming this isn't an April Fools joke...

This kind of interface creates a terrible user experience. I've seen them before, and they always suck. The main issue is that you remove all context from the interaction. I don't know where I am relative to the entirety of the content. Furthermore, I can't jump to the point that I want.

It's disorienting and infuriating, and after about 10 seconds of exercising my middle finger (in multiple ways), I close the tab and add the site to my mental list of "examples of shitty UX".

Fortunately, this isn't the first such example, so I can provide solid evidence of how horrible this concept is. Ironically, it's the Famo.us Angular integration documentation...

https://famo.us/integrations/angular/#/1

Re: Space.js – HTML-driven narrative 3D-scrolling

#10
post #7

April Fools?

Definitely. Try clicking through to the article:

We generally use web pages as our canvases and paint content on the x– and y-axises. This is our tangible abstraction of reality. Here we are going to explore what happens when we introduce z-axis to content presentation. Instead of stripping down reality to a plane, we are going to simplify it, keeping our three physical dimensions but only their minimal essence.

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