Monument Valley in Numbers
blog.monumentvalleygame.com
Monument Valley in Numbers
1–10 of 19 posts
Re: Monument Valley in Numbers
#2Re: Monument Valley in Numbers
#3I love MV and I'm glad they made ~4x their costs, but geez, if you have to be a pantheon-level game to make a few million dollars, it's a bad sign for normal paid games. Mobile games are either freemium farming games or have an absurdly high bar to be financially successful.
Re: Monument Valley in Numbers
#4I love MV and I'm glad they made ~4x their costs, but geez, if you have to be a pantheon-level game to make a few million dollars, it's a bad sign for normal paid games. Mobile games are either freemium farming games or have an absurdly high bar to be financially successful.
Pretty much. A 4x return is great and all, but MV was likely the best reviewed and most Apple-hyped paid iOS game of the year. To only make 4x return off of it is pretty unfortunate for the platform.
Re: Monument Valley in Numbers
#5I love MV and I'm glad they made ~4x their costs, but geez, if you have to be a pantheon-level game to make a few million dollars, it's a bad sign for normal paid games. Mobile games are either freemium farming games or have an absurdly high bar to be financially successful.
Pretty much. A 4x return is great and all, but MV was likely the best reviewed and most Apple-hyped paid iOS game of the year. To only make 4x return off of it is pretty unfortunate for the platform.
Re: Monument Valley in Numbers
#6Also, it still looks like android users expect free-ish games.
Re: Monument Valley in Numbers
#7Earlier quoted context omitted.
Pretty much. A 4x return is great and all, but MV was likely the best reviewed and most Apple-hyped paid iOS game of the year. To only make 4x return off of it is pretty unfortunate for the platform.
They also managed to piss off many of their original customers by charging them for the Forgotten Shores levels. When the original was released, the main menu indicated that there were going to be more levels added in the future. Many people were under the assumption that the $4-5 they'd already spent on the original ten levels would've included the the cost of the additional levels that was advertised in the main me…
Re: Monument Valley in Numbers
#8Re: Monument Valley in Numbers
#9I love MV and I'm glad they made ~4x their costs, but geez, if you have to be a pantheon-level game to make a few million dollars, it's a bad sign for normal paid games. Mobile games are either freemium farming games or have an absurdly high bar to be financially successful.
Pretty much. A 4x return is great and all, but MV was likely the best reviewed and most Apple-hyped paid iOS game of the year. To only make 4x return off of it is pretty unfortunate for the platform.
Re: Monument Valley in Numbers
#10Anyone know how they achieved such huge sales the first day/week they released? From other app/game stories I've heard it often takes a while for people to notice new apps and gain traction.