Reverse engineering the binary data format for Star Wars: Yoda Stories
1–10 of 69 posts
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#2Very thorough RE of the data format. Posts like this are why I still come to HN!
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#3I have a suspicion -- it's from one of Mark Hamill's more-regrettable roles. What a great Easter Egg! (unless it's actually part of the game somewhere)
http://fffmp.fffmoviepostersc.netdna-cdn.com/wp-content/uplo...
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#4This put a big ol' smile on my face. I remember Yoda Stories (there was a similar game, Indiana Jones and his Desktop Adventures, same engine?) Very thorough RE of the data format. Posts like this are why I still come to HN!
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#5Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#6I'm not sure why there's a sports car in the game's tileset I have a suspicion -- it's from one of Mark Hamill's more-regrettable roles. What a great Easter Egg! (unless it's actually part of the game somewhere) http://fffmp.fffmoviepostersc.netdna-cdn.com/wp-content/uplo...
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#7I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#810/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.
Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#9Re: Reverse engineering the binary data format for Star Wars: Yoda Stories
#1010/10 good article. I wonder if something remotely similar is possible with todays games. With all the custom data formats and compression algorithms being used.
Absolutely! Are there any games you'd like to see in particular?
I've always had a passing interest in game reverse engineering - I remember the days when "ripper" applications had a good chance of pulling the music out of a game.