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User Experience Design Learning Path

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1–10 of 39 posts

Re: User Experience Design Learning Path

#2
I like the concept and the content looks VERY interesting. Thanks, will check it out in the following days!

Minor annoyance: clicking on "Demystifying Usability Tests: Learning the Basics" leads to an external page where I have to sign in to see the video (no need to sign in for the first video, "What is UX Design"). Do I really need to create another fake account just to see the video?

Re: User Experience Design Learning Path

#4
The goal of this Learning Path is to list helpful resources into a curriculum that a motivated beginner can follow to learn the essentials of UX Design.

Designers of Hacker News, we'd love your help on 2 things:

1. We'd love your feedback on the curriculum itself. e.g. Do the topics and flow look right? Are the projects sufficient?

2. If you're a UX designer who loves to teach and mentor new professionals, I'd love to talk. We're planning a learning experiment that combines the power of the internet with one-on-one human contact.

Re: User Experience Design Learning Path

#5
post #2

I like the concept and the content looks VERY interesting. Thanks, will check it out in the following days! Minor annoyance: clicking on "Demystifying Usability Tests: Learning the Basics" leads to an external page where I have to sign in to see the video (no need to sign in for the first video, "What is UX Design"). Do I really need to create another fake account just to see the video?

Unfortunately, yes. And sadly, that is the case for a few other materials later in the path as well.

This is v1 though, and we'll work to make the experience better.

Re: User Experience Design Learning Path

#6
This looks like a great resource, thanks for putting this together. As a developer who's interested in web design/UX design (but not all that great at it), this will be helpful.

If you don't mind, I'll mention it on my blog as well. I've started writing about my process in trying to improve my design skills (http://designwithdave.com), and I think my (few, but growing) readers would find it useful.

Re: User Experience Design Learning Path

#7

The goal of this Learning Path is to list helpful resources into a curriculum that a motivated beginner can follow to learn the essentials of UX Design. Designers of Hacker News, we'd love your help on 2 things: 1. We'd love your feedback on the curriculum itself. e.g. Do the topics and flow look right? Are the projects sufficient? 2. If you're a UX designer who loves to teach and mentor new professionals, I'd love t…

Well, I can't find references/materials on Human-Computer Interaction.

It seems rather strange that there isn't a single reference to HCI in a UX curriculum. I know it may sound like the "hard"/science-y part, but HCI is fundamental - quite a few principles (such as Fitt's law or the 10 Nielsen & Molich heuristics) came from HCI research and stood the test of time - they're still valid, today. Usability testing was also built out of HCI research. Also: cognitive modeling, the focus on the user, and so on.

tl;dr: You should introduce HCI from the start. There's open courseware on the subject. You can't claim to know (or teach) the essentials of UX design without a good knowledge of HCI as a subject.

Re: User Experience Design Learning Path

#8
As one who is interested in learning Interaction Design & User Experience Design (hoping to make it into a career in a couple of years) this is a much needed resource. Thanks.

PS: The pop - up registration form on the website is a fine example of how subscription pop-ups should be done. Only when the user feels that he/she is interested in learning from the website, the pop-up comes up.Its placed well in the website and only shows up when necessary.

There are simply too many invasive and intrusive pop-ups on websites these days that immediately come up when opening the webpage. The worst part is that they keep on nagging you until you either give them your email or leave the website. It ruins the browsing experience and comes of as desperate. Its also a shame that well known websites are now doing this and its really annoying.

If your content is good enough, users will subscribe on their own.

[0] A resource which was developed by Theresa Neil and Balsamiq is great for beginners getting started in User Experience Design.

[0] http://www.uxapprentice.com/

Re: User Experience Design Learning Path

#9

The goal of this Learning Path is to list helpful resources into a curriculum that a motivated beginner can follow to learn the essentials of UX Design. Designers of Hacker News, we'd love your help on 2 things: 1. We'd love your feedback on the curriculum itself. e.g. Do the topics and flow look right? Are the projects sufficient? 2. If you're a UX designer who loves to teach and mentor new professionals, I'd love t…

Well, I can't find references/materials on Human-Computer Interaction. It seems rather strange that there isn't a single reference to HCI in a UX curriculum. I know it may sound like the "hard"/science-y part, but HCI is fundamental - quite a few principles (such as Fitt's law or the 10 Nielsen & Molich heuristics) came from HCI research and stood the test of time - they're still valid, today. Usability testing was a…

HCI itself has little bearing on design even if the HCI community wished otherwise. Fitts' law came from the experimental psychology field...given that HCI didn't even exist in the 50s and 60s. Most of its lessons are codified into easy digest principles. Don't forget Hick's law, which is also useful when designing menus (also experimental psychology).

Re: User Experience Design Learning Path

#10

The goal of this Learning Path is to list helpful resources into a curriculum that a motivated beginner can follow to learn the essentials of UX Design. Designers of Hacker News, we'd love your help on 2 things: 1. We'd love your feedback on the curriculum itself. e.g. Do the topics and flow look right? Are the projects sufficient? 2. If you're a UX designer who loves to teach and mentor new professionals, I'd love t…

Well, I can't find references/materials on Human-Computer Interaction. It seems rather strange that there isn't a single reference to HCI in a UX curriculum. I know it may sound like the "hard"/science-y part, but HCI is fundamental - quite a few principles (such as Fitt's law or the 10 Nielsen & Molich heuristics) came from HCI research and stood the test of time - they're still valid, today. Usability testing was a…

I agree somewhat, however I wouldn't place a large emphasis on it at the first section... maybe section 2 or 3. There are some parts that are valuable to keep in mind all the time from HCI, but I don't think the hard numerical science is really salient for most people looking to break into the field. Find the threshold of academia vs practical application and stay firmly in the latter when sharing course materials.
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