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Cider Project: Run iOS apps on Android

engineering.columbia.edu

1–10 of 108 posts

Re: Cider Project: Run iOS apps on Android

#5
... we reused existing iOS frameworks and libraries in our approach, avoiding the difficult and complex reimplementation effort of Wine.

Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.

Re: Cider Project: Run iOS apps on Android

#7
post #5

... we reused existing iOS frameworks and libraries in our approach, avoiding the difficult and complex reimplementation effort of Wine. Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.

I thought the EULA doesn't count for much, especially in Europe?

Re: Cider Project: Run iOS apps on Android

#8
> "a new system that can run iOS apps on an Android device for the first time"

We at Apportable (YC W2011) have been doing that for 3 + years in a much for commercially viable way. We strive for source compatibility and are not building an emulator that requires taking libraries from an iOS device.

Re: Cider Project: Run iOS apps on Android

#9
post #8

> "a new system that can run iOS apps on an Android device for the first time" We at Apportable (YC W2011) have been doing that for 3 + years in a much for commercially viable way. We strive for source compatibility and are not building an emulator that requires taking libraries from an iOS device.

Oh, boy. I was seriously addicted to EyeLord for a little while. If I want to build an Obj-C app for Android, is https://github.com/apportable/NDKSignalTest a good place to start?

Re: Cider Project: Run iOS apps on Android

#10
post #5

... we reused existing iOS frameworks and libraries in our approach, avoiding the difficult and complex reimplementation effort of Wine. Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.

I thought the EULA doesn't count for much, especially in Europe?

You'd still have to get the binaries yourself from a device as Apple still own the copyright.
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