Cider Project: Run iOS apps on Android
engineering.columbia.edu
Cider Project: Run iOS apps on Android
1–10 of 108 posts
Re: Cider Project: Run iOS apps on Android
#2Re: Cider Project: Run iOS apps on Android
#3This is pretty cool. There's a demo of it running on a Nexus 7[0]. -- [0] https://www.youtube.com/watch?v=Uaple0Ec1Dg
Re: Cider Project: Run iOS apps on Android
#4Ah. Awesome work, but not commercially viable. :(
Re: Cider Project: Run iOS apps on Android
#5Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.
Re: Cider Project: Run iOS apps on Android
#6Re: Cider Project: Run iOS apps on Android
#7... we reused existing iOS frameworks and libraries in our approach, avoiding the difficult and complex reimplementation effort of Wine. Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.
Re: Cider Project: Run iOS apps on Android
#8We at Apportable (YC W2011) have been doing that for 3 + years in a much for commercially viable way. We strive for source compatibility and are not building an emulator that requires taking libraries from an iOS device.
Re: Cider Project: Run iOS apps on Android
#9> "a new system that can run iOS apps on an Android device for the first time" We at Apportable (YC W2011) have been doing that for 3 + years in a much for commercially viable way. We strive for source compatibility and are not building an emulator that requires taking libraries from an iOS device.
Re: Cider Project: Run iOS apps on Android
#10... we reused existing iOS frameworks and libraries in our approach, avoiding the difficult and complex reimplementation effort of Wine. Cool, but it's against Apple's EULA to run the iOS binaries on non-Apple hardware, so unfortunately this project suffers from the same problem as emulators that require you to acquire the original firmware somehow.
I thought the EULA doesn't count for much, especially in Europe?