Rendering Worlds with Two Triangles on the GPU [pdf]
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Rendering Worlds with Two Triangles on the GPU [pdf]
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Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#2Edit: I found a similar one on Shadertoy https://www.shadertoy.com/view/lsf3zr
Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#3The Google cache version of the pdf doesn't include any images, so I put up a copy over here:
Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#4Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#5Ah, the classic presentation that got me started in the demoscene a couple of years back. The Google cache version of the pdf doesn't include any images, so I put up a copy over here: https://dl.dropboxusercontent.com/u/2173295/rwwtt.pdf
Know of any novel techniques/rehashing of old techniques that have been developed since?
Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#6Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#7You can download it from here http://www.pouet.net/prod.php?which=51074 It's been updated to run more reliably (edit: on Vista) but I can't find a version that will run on Win7. Edit: I found a similar one on Shadertoy https://www.shadertoy.com/view/lsf3zr
Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#8Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#9Could someone explain to me what the "two triangles that cover the entire screen area" have to do with anything?
Re: Rendering Worlds with Two Triangles on the GPU [pdf]
#10Could someone explain to me what the "two triangles that cover the entire screen area" have to do with anything?
Here's an old experiment I did where the pixel shader is running on the faces of a cube http://dgholz.github.io/GLSLSphere/ The cube edges are highlighted in red so you can see them. I like green.