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Why So Few Violent Games?

ludusnovus.net

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Re: Why So Few Violent Games?

#3
i don't get the point - but entertaining read.

i don't think we have violent games dominating for some random fluke of what was made first and what the creators wanted.

its just supply and demand. although this is also why other, much more popular, casual games have completely eclipsed the 'core gamer' focused 'AAA' industry with their reach and money making power... now that computing has become ubiquitous demand is coming from everywhere and not just the traditional early adopters.

Re: Why So Few Violent Games?

#4
post #3

i don't get the point - but entertaining read. i don't think we have violent games dominating for some random fluke of what was made first and what the creators wanted. its just supply and demand. although this is also why other, much more popular, casual games have completely eclipsed the 'core gamer' focused 'AAA' industry with their reach and money making power... now that computing has become ubiquitous demand is…

I'm sure the author is being sarcastic.

Re: Why So Few Violent Games?

#5
When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act.

Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy games.

Re: Why So Few Violent Games?

#6

When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act. Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy gam…

Only non violent strategy games?

Re: Why So Few Violent Games?

#7

When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act. Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy gam…

Only non violent strategy games?

When you're at the thousand-foot view, the fact that a baneling hit causes marine gore to fly several yards to the edge of the map is sort of... beside the point.

Re: Why So Few Violent Games?

#8

When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act. Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy gam…

The appeal is in infinite possibilities, sport and teamwork. Single player games don't appeal to me as an adult, the outcome is scripted and the characters are hollow for the most part. It's entirely passive and a film or book gets to the point quicker for me. Violent multiplayers though- Counter Strike or Battlefield- give rise to fluid, human, tense stories. Stories in the context of violence sure, but real and non-scripted. It's yours and not the developers'.

Re: Why So Few Violent Games?

#9

When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act. Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy gam…

Angel Studios released Resident Evil 2 in 1999. Non-violent you say?

Re: Why So Few Violent Games?

#10
post #9

When I worked at Angel Studios about 15 years ago (doing projects for Nintendo and Disney), one of the many things that I liked about the company was a conscious decision by the four owners of the company to not create violent content. They were a class act. Not too far off topic: my brother and my grandson absolutely love violent games. I don't understand the appeal. What I do like are driving games and strategy gam…

Angel Studios released Resident Evil 2 in 1999. Non-violent you say?

That was after I left :-)
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