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Computer art

thenextweb.com

1–10 of 24 posts

Re: Computer art

#4
Talk about a hyperbolic title. How is this even remotely "realistic"?

It's nice, but there's a million animations just as awesome made every year. Are we going to post all of them here?

Re: Computer art

#6
post #4

Talk about a hyperbolic title. How is this even remotely "realistic"? It's nice, but there's a million animations just as awesome made every year. Are we going to post all of them here?

Agreed, I was a bit perplexed by that too. I do like it (because I hobby in After Effects myself) but it didn't strike me as especially realistic. I presume the TNW writer was referring to the pretty degradation of the colored smoke, but I couldn't help noticing the heavy use of blur and particle systems, especially as the material got more complex on screen.

It's a very fine piece of work; maybe the blog author just got a little carried away by his emotional response to it.

Re: Computer art

#7
post #4

Talk about a hyperbolic title. How is this even remotely "realistic"? It's nice, but there's a million animations just as awesome made every year. Are we going to post all of them here?

Yes, let's! Or if there are too many, let's make a nice repository for beautiful videos.

Re: Computer art

#8
post #4

Talk about a hyperbolic title. How is this even remotely "realistic"? It's nice, but there's a million animations just as awesome made every year. Are we going to post all of them here?

Agreed, I was a bit perplexed by that too. I do like it (because I hobby in After Effects myself) but it didn't strike me as especially realistic. I presume the TNW writer was referring to the pretty degradation of the colored smoke, but I couldn't help noticing the heavy use of blur and particle systems, especially as the material got more complex on screen. It's a very fine piece of work; maybe the blog author just…

guilty as charged...

Re: Computer art

#10
The article asks for this to be turned into an iTunes visualization plugin. In general I don't think fluid dynamics like that can be done in realtime. Maybe with a GPU.
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