2048, success and me
gabrielecirulli.com
2048, success and me
1–10 of 233 posts
Re: 2048, success and me
#2Very interesting insight. I don't always agree with the decisions he made (and he doesn't even agree with the decisions he made), but it's a pleasure reading someone's feelings as all the stuff of the modern world hits you at once.
Re: 2048, success and me
#3I would have done nothing with the initial success too. I have a very definite "freeze" reaction to stress, which causes quite a few problems for me. I can sometimes progress to "flight", where I run away from the problem, but "fight" is very often out of reach.
Re: 2048, success and me
#4Great post. I don't know why you feel so hesitant--it's your design and implementation that made the game a hit.
Looking forward to trying your app version.
Re: 2048, success and me
#5it's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.
Re: 2048, success and me
#6Question: why does the app need "full network access"?
Re: 2048, success and me
#7Question: why does the app need "full network access"?
I'm guessing for the ads.
Re: 2048, success and me
#8Good on you for staying cool man
Re: 2048, success and me
#9Question: why does the app need "full network access"?
Hey, Gabriele here. Nothing weird going on. It just uses it for Google Analytics (the official library has a bug where it won't work unless it has full network access on Android). Of course, there are also the ads, and they also make network requests.
Re: 2048, success and me
#10Put a price on the app, I'll be happy to buy it to say thanks!