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Show HN: Trianglify – low poly style background generator with D3.js

qrohlf.com

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Re: Show HN: Trianglify – low poly style background generator with D3.js

#4
post #2

Love it -- I would request two sliders: triangle size/density slider and color brightness... (I'd like darker screens rather than bright pastels)

You should check out https://github.com/qrohlf/trianglify - the options that you'd be interested in are cellsize, x_gradient, and y_gradient.

Re: Show HN: Trianglify – low poly style background generator with D3.js

#7
post #6

Have you thought of making a wallpaper generator of it? It would be awesome to download the output as .png with different screen resolutions

PNG/JPG output is definitely on my wish list, since I'm going to be using this thing to generate header images for my blog posts and the whole "save as SVG > open in Illustrator > save as jpg" thing is going to get old really fast.

I haven't done much with the HTML5 canvas API yet though, and that seems like its what I'm going to have to use to rasterize the generated SVGs in the browser. Canvg[1] looks interesting, but I kind of doubt that it's going to support the noise filter (even imagemagick chokes on that one).

[1] https://code.google.com/p/canvg/

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