RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
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Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#2Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#3Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#4I doubt this will run well on anything but the latest high base clock PC's. I have a 2.2 Ghz Sandy Bridge laptop, with Turbo Boost up to 3.1 Ghz, but Turbo Boost is mainly marketing scam by Intel, so it will run as if it's 2.2 Ghz. Plus Haswell only has a ~15 percent IPC improvement over SNB. With the PS2 emulator I can't even get 60 fps for most games.
The cell processors architecture pretty much rules out high fidelity emulation directly on an x86 chip any time soon.
Not all hacks have to be useful (even for a given value of useful).
Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#5Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#6I doubt this will run well on anything but the latest high base clock PC's. I have a 2.2 Ghz Sandy Bridge laptop, with Turbo Boost up to 3.1 Ghz, but Turbo Boost is mainly marketing scam by Intel, so it will run as if it's 2.2 Ghz. Plus Haswell only has a ~15 percent IPC improvement over SNB. With the PS2 emulator I can't even get 60 fps for most games.
EDIT: DCKing corrected me on this I erroneously assumed that the CPU architecture was the main hurdle. Turns out the GPU is a much bigger problem. The more you know, thanks DCKing.
Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#7Here is a video of it running Disgaea 3 https://www.youtube.com/watch?v=IQEv6B6fIgA
It's definitely a start, though!
Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#8I doubt this will run well on anything but the latest high base clock PC's. I have a 2.2 Ghz Sandy Bridge laptop, with Turbo Boost up to 3.1 Ghz, but Turbo Boost is mainly marketing scam by Intel, so it will run as if it's 2.2 Ghz. Plus Haswell only has a ~15 percent IPC improvement over SNB. With the PS2 emulator I can't even get 60 fps for most games.
Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#9I doubt this will run well on anything but the latest high base clock PC's. I have a 2.2 Ghz Sandy Bridge laptop, with Turbo Boost up to 3.1 Ghz, but Turbo Boost is mainly marketing scam by Intel, so it will run as if it's 2.2 Ghz. Plus Haswell only has a ~15 percent IPC improvement over SNB. With the PS2 emulator I can't even get 60 fps for most games.
As it stands right now the chance of seeing a playable PS3 emulator is much less than the chance of seeing a playable PS4 emulator. This is of course due to the x86 processor on PS4 EDIT: DCKing corrected me on this I erroneously assumed that the CPU architecture was the main hurdle. Turns out the GPU is a much bigger problem. The more you know, thanks DCKing.
That's not to say the exotic Cell architecture is not a major problem for PS3 emulation. It is. But having an x86 CPU does not seem to increase the emulatability of a console at all.
Re: RPCS3: An open-source PlayStation 3 emulator for Windows written in C++
#10Earlier quoted context omitted.
As it stands right now the chance of seeing a playable PS3 emulator is much less than the chance of seeing a playable PS4 emulator. This is of course due to the x86 processor on PS4 EDIT: DCKing corrected me on this I erroneously assumed that the CPU architecture was the main hurdle. Turns out the GPU is a much bigger problem. The more you know, thanks DCKing.
This is not true. The great complexity of modern GPUs is a much larger problem generally than emulating a CPU. Furthermore, the previous x86-equipped console, the original Xbox, never saw any decent progress in emulation whereas its far more exotic competitors have really good emulators. That's not to say the exotic Cell architecture is not a major problem for PS3 emulation. It is. But having an x86 CPU does not seem…