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2048: The Nihilistic Face Of Free To Play

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Re: 2048: The Nihilistic Face Of Free To Play

#4
post #2

I bought Threes after first hearing about 2048. I like 2048 better but they are very different.

I'm wondering what three's sales trajectory looked like after 2048 came out. It'd be interesting if it

I just bought it because of reading this article, not because I felt bad or like it was right, but because I've been really interested in the various plays on this mechanic.

K. Played it for a few minutes and I'm definitely going to give it more time, but so far I agree that they're really different games.

One thing the 2048 clones have made me realize is how a minor tweak, or a minor miss in the recreation can dramatically alter the tone or fun of the game.

Re: 2048: The Nihilistic Face Of Free To Play

#5
This is unfair to 2048.

First, Threes might sell more because of 2048. Also, the games are different in many core ways. I think people will be inclined to download Threes after they get bored of 2048.

Also, casual games aren't about mechanics but presentation. (There are plenty of successful games that are shameless knock-offs.) 2048 went viral because of aesthetic intangibles. I would call its aesthetic "Spartan", but that actually works for a game where you have to think (at least, superficially) about powers of 2.

Finally, the fact that 2048 is free-to-play is not a major threat to the integrity of the game industry or the quality of what is produced. The game industry is shitty because most corporate executives are useless, bikeshedding idiots who subtract more value than one could add in several lifetimes, and the game industry is not particularly worse or better than any other in that regard.

It's not 2048's fault and, besides, I doubt that 2048 hurt Threes in the long run.

Re: 2048: The Nihilistic Face Of Free To Play

#7
post #6

how long after threes came out did 2048 appear?

About a month. Threes! came out on February 6 [1], while 2048's git repository started on March 5 [2] and the game was first published about a week after that.

[1] http://www.theverge.com/2014/2/6/5361708/threes-ipad-iphone-...

[2] https://github.com/gabrielecirulli/2048/commit/f4d95b66723cd...

Re: 2048: The Nihilistic Face Of Free To Play

#9
I feel this is the slippery slope of intellectual property. People, such as this author, are beginning to believe that carving off different intellectual ideas into individual monopolies is a moral imperative.

Copyright is insufficient. The mere idea of tile-moving number game must be protected so the "original" creator gets paid. Regardless of whether the idea is so trivially simple that a programmer can reproduce it as a hobby and feels no need to own it.

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