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Crytek announces its CryEngine-as-a-Service Program

cryengine.com

1–10 of 31 posts

Re: Crytek announces its CryEngine-as-a-Service Program

#4

$10/month, per user. Steeper than it sounds, unless the "user" is the indie dev and not all of the indie dev's app users... or is it each developer who works with the engine at the Indie dev shop? Not entirely clear in the article.

$10 per user per month would be nuts, you'd pass the full sticker price of even AAA titles in half a year, and makes no sense for 'one time cost' products, how long do you pay a monthly fee for? The lead in sentence is "indie developers will be able to use..." so I would interpret this as a "per designer/developer seat per month" license fee.

Re: Crytek announces its CryEngine-as-a-Service Program

#5

$10/month, per user. Steeper than it sounds, unless the "user" is the indie dev and not all of the indie dev's app users... or is it each developer who works with the engine at the Indie dev shop? Not entirely clear in the article.

It's really vague who the 'user' is, you're right. Am I paying them $10 for every copy of a game I ship?

Re: Crytek announces its CryEngine-as-a-Service Program

#6

$10/month, per user. Steeper than it sounds, unless the "user" is the indie dev and not all of the indie dev's app users... or is it each developer who works with the engine at the Indie dev shop? Not entirely clear in the article.

It's per dev.

Re: Crytek announces its CryEngine-as-a-Service Program

#8
post #2

Of course, the kicker is how they define "indies". Still, it seems like an irresistible deal, especially considering they have a free version as well. No source code like you get with Unreal Engine 4, but also no 5% royalty. Anyone have experience using CryEngine?

I do, and, honestly, I'm not a huge fan. The editor is fairly slick but the code base is an absolute rat's nest. If I want the power of a full-blown this-gen engine, I'd turn to Unreal; if I want rapid iteration and relatively painless development while sacrificing some (not all!) power, I'd turn to Unity.

But that's just me! Your mileage may certainly vary depending on what your project needs.

Re: Crytek announces its CryEngine-as-a-Service Program

#9
post #5

$10/month, per user. Steeper than it sounds, unless the "user" is the indie dev and not all of the indie dev's app users... or is it each developer who works with the engine at the Indie dev shop? Not entirely clear in the article.

It's really vague who the 'user' is, you're right. Am I paying them $10 for every copy of a game I ship?

Well then it wouldn't be "royalty free" :) - agreed the sentence is poorly written though. But yeah, it's per dev
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