In the world of war games, Volko Ruhnke has become a hero
washingtonpost.com
In the world of war games, Volko Ruhnke has become a hero
1–10 of 23 posts
Re: In the world of war games, Volko Ruhnke has become a hero
#2Also if you want tons more info and pics, the best place to go is here: http://boardgamegeek.com/boardgame/127518/a-distant-plain
Re: In the world of war games, Volko Ruhnke has become a hero
#3Re: In the world of war games, Volko Ruhnke has become a hero
#4Will defiantly have to see if I can get a copy as i am sure my war-gaming club woudl enjoy it.
Re: In the world of war games, Volko Ruhnke has become a hero
#5I'm an avid gamer (>150 games in my collection) but I only own three war games. Twilight Struggle, Napoleon's Triumph and Maria. I'd recommend all of them :)
Andean Abyss is on my to buy list.
Edit: Link to BGG, wargames only: http://boardgamegeek.com/wargames/browse/boardgame
Re: In the world of war games, Volko Ruhnke has become a hero
#6Interesting though HG Wells arguably produced the first "wargame" with little wars published in 1913. And even in the USA Fletcher Pratt and Jack Scruby predate Tactics Will defiantly have to see if I can get a copy as i am sure my war-gaming club woudl enjoy it.
Re: In the world of war games, Volko Ruhnke has become a hero
#7According to boardgamegeek the avalon hill "up front" is more anticipated or whatever than this. I like the solitaire wargames and I'm really looking forward to Nimitz (which incidentally beat Distant Plain in the "anticipated" rankings for solitaire). I'm waiting to hear about the solitaire rules in Distant Plains before playing it.
The internet is whats driving modern tabletop wargaming, first excellent desktop publishing tools, second excellent printing-over-the-internet and third the community rallys around places like boardgamegeek, probably not so much WashPost.
One interesting thing about cardboard games, of which I have quite a few indeed (like, almost everything DVG has ever made, along with many other games) is the costs aren't flinched at very much because they last a long time. I have very little use for the first Bioshock game I bought many years ago for like $30, but the copy of DVG's Napoleon (probably long out of print) around the same time for about a hundred bucks is still perfectly playable. Given the cruddy weather I may do some gaming tonight...
Before someone pipes up about "putting these old fashioned things on a computer" there's already VASSAL although I don't like it because its so low res. By low res, imagine professional printing at 600 DPI across an eight foot wide dinner table, thats like, what 60000 pixels across, and there are no 60K pixel tablets available the size of a kitchen table anyway. So, no, online or on a tablet has little artistic appeal to me for playing. On the other hand I lurk BGG and other websites to learn, its hardly a technophobic hobby by any means.
One interesting social media type effect is the designer might not be able to financially swing certain addons or feelies in the game, but the community will host them anyway online for printing at home. So if you always thought "Alexander" was supposed to be a card game instead of a counter game, there's a printable set of cards available at BGG to replace the random counters. I have a set and I agree Alexander should have been a card game not counter game. I'm sure you'll be totally shocked to hear that designers / distributors who support / tolerate their communities tend to be dramatically more financially successful than the cease and desist crowd. Another socially shared board game characteristic is print at home helpers. Flow charts, place mats, that kind of "artwork" that can't be economically shipped with the games but you can print at home if you want. Checklists, AARs, flowcharts, sometimes mods or alternatives...
Its a fun hobby which I greatly enjoy.
Board gaming / war gaming is already pretty well successfully startup'd and social media'd and could provide a good role model / map for other industries to do "stuff" online. If you're in another industry and you don't have a BGG work alike in your industry, well, you should, so some startup should hop to it and make some dough.
Re: In the world of war games, Volko Ruhnke has become a hero
#8Just in case any one is on the verge of buying :)
Re: In the world of war games, Volko Ruhnke has become a hero
#9Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
Those of you who played Twilight Struggle might also know of a similar game called "1960: The Making of the President". First time I played that I was Kennedy and beat my opponent (Nixon). By one seat. Absolutely exciting!
Re: In the world of war games, Volko Ruhnke has become a hero
#10Interesting though HG Wells arguably produced the first "wargame" with little wars published in 1913. And even in the USA Fletcher Pratt and Jack Scruby predate Tactics Will defiantly have to see if I can get a copy as i am sure my war-gaming club woudl enjoy it.
Pedantically, they should be calling them "board wargames" and "miniatures wargames", but the terminology somehow got simplified to "wargames" and "miniatures games". Mechanically the two genres can be very similar though, if not identical.