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Why 3D Doesn't Work and Never Will (2011)

rogerebert.com

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Re: Why 3D Doesn't Work and Never Will (2011)

#3
I think that eventually movies/games will be like experiencing something as real as a dream, ie on the track that the Oculus Rift is going.

The 3D we have now is just okay I guess, but most of the time I choose to see 2D versions. At the end of the day, I just want to enjoy a good story... and on film preferably, as digital still looks too TV-ish for me.

Re: Why 3D Doesn't Work and Never Will (2011)

#4
"They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images."

I've no knowledge of the field, but I am reminded of Clarke's first law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong."

Is it totally off-base here?

Re: Why 3D Doesn't Work and Never Will (2011)

#5

"They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images." I've no knowledge of the field, but I am reminded of Clarke's first law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he state…

He's not saying it's impossible. He says true holograms would do the trick.

Re: Why 3D Doesn't Work and Never Will (2011)

#6
post #2

I actually like 3D (usually). It may be a gimmick, but it's one I actually like.

That is exactly my problem with 3D, total gimmick. Not to mention how dim it is compared to normal 2D.

A director cannot get away from having something come flying at you. I recently went to see the 2nd Hobbit (in 2D) and it is so painfully obvious when you can tell something is supposed to be "flying at you". What is this Disney World?

I am however looking forward to VR people making "Ready Player One"-like movies in the future where you are truly immersive.

Re: Why 3D Doesn't Work and Never Will (2011)

#7

"They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images." I've no knowledge of the field, but I am reminded of Clarke's first law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he state…

You're pretty much spot on.

Roger Ebert is the sort of person who believes any technology older than him is normal and anything newer is inherently wrong because it's not what he's used to. We didn't evolve to blend a series of 30 static images per second into seamless motion, but we cope with that so well that no-one actually thinks about it.

Eventually 3D will become consistently well done instead of a gimmick, and it will be just another thing to use when crafting a movie like colour, moving cameras and depth of field.

Re: Why 3D Doesn't Work and Never Will (2011)

#8
post #2

I actually like 3D (usually). It may be a gimmick, but it's one I actually like.

That is exactly my problem with 3D, total gimmick. Not to mention how dim it is compared to normal 2D. A director cannot get away from having something come flying at you. I recently went to see the 2nd Hobbit (in 2D) and it is so painfully obvious when you can tell something is supposed to be "flying at you". What is this Disney World? I am however looking forward to VR people making "Ready Player One"-like movies i…

Gravity was the first 3D movie I've seen, and I was quite pleased at how little they decided to gratuitously do that.

On the other hand, there are numerous animated films I've seen on DVD in the last few years (Despicable Me 2 being the latest example) that had entire sections that clearly existed for no other reason than to justify the 3D ticket price.

I enjoyed Gravity, the 3D effect occasionally added to the experience and didn't detract much. I wait for the next time 3D really adds to the experience before I do it again, and I'm guessing that will be a long time.

The 3D ads before Gravity started (including Hobbit 2), on the otherhand, were often unwatchable.

Re: Why 3D Doesn't Work and Never Will (2011)

#9
3D strikes me as superfluous. Our brains already look at the images projected onto a 2-dimensional plane and infer the third dimension. It's absolutely a gimmick, and don't get me wrong, it can be fun, but it doesn't contribute anything meaningful to the viewing experience.

Call me when the brain interface is ready and we can actually travel around in the space, because that's another story.

Re: Why 3D Doesn't Work and Never Will (2011)

#10
Another factor is simulator sickness. Even if you could get the perfect 3D environment going (say via the Oculus Rift), your inner ear will start to complain that what it is seeing is not matching what it's feeling and your stomach will thinks its been poisoned and induce vomiting.

The only way '3D' will ever work is if the movie is jacked straight into your brain, ala 'Strange Days'.

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