Generating Complex Procedural Terrains Using the GPU (2008)
http.developer.nvidia.com
Generating Complex Procedural Terrains Using the GPU (2008)
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Re: Generating Complex Procedural Terrains Using the GPU (2008)
#2Re: Generating Complex Procedural Terrains Using the GPU (2008)
#3Re: Generating Complex Procedural Terrains Using the GPU (2008)
#4This looks super interesting. Does anyone know any other good resources for graphics programming?
Re: Generating Complex Procedural Terrains Using the GPU (2008)
#5http://iquilezles.org/www/articles/morenoise/morenoise.htm
http://iquilezles.org/www/articles/fog/fog.htm
http://iquilezles.org/www/articles/compilingsmall/compilings...
and the finished product is "Elevated" on http://iquilezles.org/prods/
Re: Generating Complex Procedural Terrains Using the GPU (2008)
#6Re: Generating Complex Procedural Terrains Using the GPU (2008)
#7Tangentially related: http://iquilezles.org/www/articles/morenoise/morenoise.htm http://iquilezles.org/www/articles/fog/fog.htm http://iquilezles.org/www/articles/compilingsmall/compilings... and the finished product is "Elevated" on http://iquilezles.org/prods/
Re: Generating Complex Procedural Terrains Using the GPU (2008)
#8http://www.cs.unc.edu/~marc/tutorial/node130.html
It more clearly states that marching cubes is a method of converting volumetric data into a bounding surface.
Re: Generating Complex Procedural Terrains Using the GPU (2008)
#9Tangentially related: http://iquilezles.org/www/articles/morenoise/morenoise.htm http://iquilezles.org/www/articles/fog/fog.htm http://iquilezles.org/www/articles/compilingsmall/compilings... and the finished product is "Elevated" on http://iquilezles.org/prods/
Somehow I do find that "Elevated" in 4 KB beats all these 50 bytes spreadsheet in JavaScript that have made it lately on HN! (4 KB, including the music)
Re: Generating Complex Procedural Terrains Using the GPU (2008)
#10I wonder if this is now No Man's Sky works.