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Nethack - Best Game Ever (2000)

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Re: Nethack - Best Game Ever (2000)

#3
"Say a hacker who's suddenly become wealthy from a Linux-related IPO approaches you and says, 'Here's a million dollars. Let's make a full-blown, graphics-rich version of Nethack to rival Diablo. Interested?'"

That would really kick ass. Anyone having a spare million dolars?

Re: Nethack - Best Game Ever (2000)

#4
For those of you who might be looking for something similar in a strategy/empire-building game, Dwarf Fortress is available for free at: http://www.bay12games.com/dwarves/

With a free graphics front-end for the game at: http://mayday.w.staszic.waw.pl/df.php

It's donation-ware, still under development, and the learning curve is a right-angle, but the game is really fun and addictive.

A wiki has been put together in lieu of proper documentation with this page: http://www.dwarffortresswiki.net/index.php/Your_first_fortre...

providing everything you need to start.

If you enjoy the game, please donate. This is a startup which really deserves to succeed.

Re: Nethack - Best Game Ever (2000)

#6

"Say a hacker who's suddenly become wealthy from a Linux-related IPO approaches you and says, 'Here's a million dollars. Let's make a full-blown, graphics-rich version of Nethack to rival Diablo. Interested?'" That would really kick ass. Anyone having a spare million dolars?

I suspect it would take more than a million dollars to make a modern graphics-rich game, regardless of its basis in Nethack.

I'd certainly like to play such a game, though. The depth of the Nethack world is impressive. Put it on the Wii so I can swing swords, throw daggers, fling spells, etc. and I would probably never be heard from in the real world again.

Re: Nethack - Best Game Ever (2000)

#7

"Say a hacker who's suddenly become wealthy from a Linux-related IPO approaches you and says, 'Here's a million dollars. Let's make a full-blown, graphics-rich version of Nethack to rival Diablo. Interested?'" That would really kick ass. Anyone having a spare million dolars?

There are graphic clients available, in various stages of maintenance (see the Wiki article on NH). But I keep going back to the text version. It's like porting Pacman to the Quake or other 3d engine - you don't really gain anything, and arguably the visual distractions get in the way, over-emphasizing the limitations of the square grid and limited view. Additionally, the isometric 3d of some ports makes it too easy to step into the wrong square.

When I was in High School (80s) I used to sneak onto the campus of the local technical college to play Hack.

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