Multiplayer Genetic Cars
gencar.co
Multiplayer Genetic Cars
1–10 of 68 posts
Re: Multiplayer Genetic Cars
#2Re: Multiplayer Genetic Cars
#3Is this based at all on the HTML5 genetic cars project submitted the other day?
Re: Multiplayer Genetic Cars
#4Is this based at all on the HTML5 genetic cars project submitted the other day?
Looks very similar! But better!
Re: Multiplayer Genetic Cars
#5Is this based at all on the HTML5 genetic cars project submitted the other day?
> * Loosely based on BoxCar2D, but written from scratch, only using the same physics engine (box2d). seedrandom.js written by David Bau. (thanks!)*
An old very popular page is this one (http://www.qubit.devisland.net/ga/index.html)
BoxCard2D (http://www.boxcar2d.com/)
Re: Multiplayer Genetic Cars
#6It needs a way to prevent 2 identical copies racing each other.
Re: Multiplayer Genetic Cars
#7Re: Multiplayer Genetic Cars
#8Not sure what the appropriate fix would be. Import the top car from one random player in each generation?
Re: Multiplayer Genetic Cars
#9The go button is not working for me (firefox 22)
Re: Multiplayer Genetic Cars
#10I don't think this idea works. All players will very soon have the same top car (or the descendant of the same top car), and get a copy of that car from all other players. This creates a massively inbred mono-population. Not sure what the appropriate fix would be. Import the top car from one random player in each generation?