Why I'm Not Using RubyMotion in Production
joshsymonds.com
Why I'm Not Using RubyMotion in Production
1–10 of 75 posts
Re: Why I'm Not Using RubyMotion in Production
#2Really appreciate the article and I am interested to see where this leads for RubyMotion.
Re: Why I'm Not Using RubyMotion in Production
#3I really hope that they get around to fixing this problem, it does make me a bit concerned that they are pushing big new features while such a serious issue seems to exists.
Re: Why I'm Not Using RubyMotion in Production
#4They used a bug tracker that wasn't publicly viewable until they migrated everything to YouTrack earlier this year (I reported it last August).
Re: Why I'm Not Using RubyMotion in Production
#5While RM-3 itself is only 4 months old, the bug's been around and discussed since RubyMotion first came out (e.g. http://blog.blazingcloud.net/2012/07/16/rubymotion-block-sco... ). They used a bug tracker that wasn't publicly viewable until they migrated everything to YouTrack earlier this year (I reported it last August).
Re: Why I'm Not Using RubyMotion in Production
#6At some point, Borland disabused me of the notion that serious toolchain providers fixed their critical flaws promptly... or at all.
Re: Why I'm Not Using RubyMotion in Production
#7I just bought a RubyMotion license and I really enjoyed creating my first iPhone App but I don't think I would have started if I knew about this issue. I really hope that they get around to fixing this problem, it does make me a bit concerned that they are pushing big new features while such a serious issue seems to exists.
Now it's like, well, why not just use Objective-C? I sort of just wish I had my $200 back.
Re: Why I'm Not Using RubyMotion in Production
#8I just bought a RubyMotion license and I really enjoyed creating my first iPhone App but I don't think I would have started if I knew about this issue. I really hope that they get around to fixing this problem, it does make me a bit concerned that they are pushing big new features while such a serious issue seems to exists.