If I Made Another Monkey Island...
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If I Made Another Monkey Island...
1–10 of 86 posts
Re: If I Made Another Monkey Island...
#2Re: If I Made Another Monkey Island...
#3What business model is this? Give gamers blue balls and then wait until they inevitably ram down your door with money trucks?
Re: If I Made Another Monkey Island...
#4Re: If I Made Another Monkey Island...
#5What business model is this? Give gamers blue balls and then wait until they inevitably ram down your door with money trucks?
Then you make a game.
Re: If I Made Another Monkey Island...
#6What business model is this? Give gamers blue balls and then wait until they inevitably ram down your door with money trucks?
Re: If I Made Another Monkey Island...
#7What business model is this? Give gamers blue balls and then wait until they inevitably ram down your door with money trucks?
Re: If I Made Another Monkey Island...
#8Re: If I Made Another Monkey Island...
#9FFS, I was secretly hoping for a tiny kickstarter link at the bottom.
[1] http://www.kickstarter.com/projects/spaceventure/two-guys-sp...
Re: If I Made Another Monkey Island...
#10But, in this case, if Ron Gilbert is making a proof of concept with this post, a MVP to check if Monkey Island 3a can be crowdfunded - or even if it is just a critique of Double Fine Adventure campaign, I am on Tim Schafer's side here.
Crowdfunding is not about "give me the money and trust me". The crowd is not a substitute for publisher's money or even a maecenas. He wants to win the lotto and create a game, not receive the support of the crowd (and all that come from it).
I love the documentary updates, the forums, to understand what happens behind the scenes. This is not about keeping the hype up, this is about sharing the world of creating games with the people that supported it.