Show HN: My First iOS Game - Lumio
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Show HN: My First iOS Game - Lumio
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Re: Show HN: My First iOS Game - Lumio
#2Re: Show HN: My First iOS Game - Lumio
#3Re: Show HN: My First iOS Game - Lumio
#4I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.
Re: Show HN: My First iOS Game - Lumio
#5Re: Show HN: My First iOS Game - Lumio
#6---
@synthesize position = _position;
@synthesize lightManager = _lightManager;
@synthesize row = _row;
@synthesize column = _column;
@synthesize isPartOfRoute = _isPartOfRoute;
@synthesize topConnector = _topConnector;
@synthesize rightConnector = _rightConnector;
@synthesize lightState = _lightState;
@synthesize lightValue = _lightValue;
@synthesize gameLayer = _gameLayer;
@synthesize innerCircleSprite = _innerCircleSprite;
@synthesize outerCircleSprite = _outerCircleSprite;
@synthesize routedSprite = _routedSprite;
@synthesize valueSprite = _valueSprite;
@synthesize activeTimeRemaining = _activeTimeRemaining;
@synthesize cooldownTimeRemaining = _cooldownTimeRemaining;
@synthesize chargeTimeRemaining = _chargeTimeRemaining;
Re: Show HN: My First iOS Game - Lumio
#7I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.
Re: Show HN: My First iOS Game - Lumio
#8I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.
But if Apple is hosting an app on their CDN and listing it in their DB they'd be losing money on the amount of work involved for handling all the free apps.
Re: Show HN: My First iOS Game - Lumio
#9Have you considered taking it further and monetizing your hard work?
You deserve to be rewarded for the entertainment you're providing.
Re: Show HN: My First iOS Game - Lumio
#10I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.
I completely agree, huge barrier to entry.
After that, $99 is not a big sacrifice and you quickly recuperate your money even if you sell your app for 99¢.
I am both an iOS and Mac developer ($99 x 2 per year) and I'm in the black and then some with a couple of apps sold between 99¢ and $2.99.