Berkeley creates the first graphene earphones
extremetech.com
Berkeley creates the first graphene earphones
1–10 of 21 posts
Re: Berkeley creates the first graphene earphones
#2Re: Berkeley creates the first graphene earphones
#3(We still don't have decent displays; all of them are flat, and most of them look terrible)
Re: Berkeley creates the first graphene earphones
#4Re: Berkeley creates the first graphene earphones
#5Re: Berkeley creates the first graphene earphones
#6Graphene. Is there anything it can't do?
Re: Berkeley creates the first graphene earphones
#7Re: Berkeley creates the first graphene earphones
#8Graphene. Is there anything it can't do?
Seriously though, graphene is super cool. Did anyone else notice that the "wave guide" looks suspiciously similar to a barrel type piece of Lego?
Re: Berkeley creates the first graphene earphones
#9That response is far from "superb"! If I'm reading the scale right, there's a 30+dB difference between 200Hz and 20kHz. The article explains how a "flat" frequency response is the ideal target, then claims that a graph that is anything but flat is "superb"?
Headphone drivers are very close to your ears which causes frequency dependent effects. Also there are issues with how the sounds bounces around your ears / ear canal / head in general (google Head Related Transfer Function for more).
A 10db drop between about 1khz and 20khz is 'about right' for a flat response during use. Additionally roll off on the low end is also expected in a measurement like this for in-ear headphones, a large amount of gain will be added once these are sealed in your ears.