Amazon stops selling Sim City V over game issues
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Re: Amazon stops selling Sim City V over game issues
#2Re: Amazon stops selling Sim City V over game issues
#3I'm not going to lie: I will buy this game as soon as someone cracks the DRM and allows single, offline play.
This isn't a case where a client-only software package is locked by a remote server.
This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.
Re: Amazon stops selling Sim City V over game issues
#4If there isn't some kind of anti-DRM movement surrounding these review this game might break some kind of record for worst reviews. As of now there are 737 1-star reviews.
Re: Amazon stops selling Sim City V over game issues
#5Re: Amazon stops selling Sim City V over game issues
#6I'm not going to lie: I will buy this game as soon as someone cracks the DRM and allows single, offline play.
You mean, when someone reverse engineers their massively multiplayer server scheme and rewrites an entire server wrapper for a game that follows the client/server paradigm? This isn't a case where a client-only software package is locked by a remote server. This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.
Re: Amazon stops selling Sim City V over game issues
#7I'm not going to lie: I will buy this game as soon as someone cracks the DRM and allows single, offline play.
You mean, when someone reverse engineers their massively multiplayer server scheme and rewrites an entire server wrapper for a game that follows the client/server paradigm? This isn't a case where a client-only software package is locked by a remote server. This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.
Re: Amazon stops selling Sim City V over game issues
#8I'm not going to lie: I will buy this game as soon as someone cracks the DRM and allows single, offline play.
You mean, when someone reverse engineers their massively multiplayer server scheme and rewrites an entire server wrapper for a game that follows the client/server paradigm? This isn't a case where a client-only software package is locked by a remote server. This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.
I'm going to keep poking at this thing, so I'll document what I find here: https://gist.github.com/deoxxa/5111644 - feel free to join in!
Re: Amazon stops selling Sim City V over game issues
#9Nitpicking: The name of the game is just "Sim City". They dropped the numbering scheme and went for a total reboot.
Re: Amazon stops selling Sim City V over game issues
#10Earlier quoted context omitted.
You mean, when someone reverse engineers their massively multiplayer server scheme and rewrites an entire server wrapper for a game that follows the client/server paradigm? This isn't a case where a client-only software package is locked by a remote server. This is a case where core game logic is stored on servers and will have to be reverse engineered or emulated on some level to play truly offline.
It wouldn't be the first time where such game-servers are actually reverse engineered and emulated.