Live data from Hacker News

WSJ: Mojang Could Be Worth $1 Billion

online.wsj.com

1–10 of 46 posts

Re: WSJ: Mojang Could Be Worth $1 Billion

#3
It just goes to show that social proof is extremely powerful. 1. Create a really crap game that's not really a game. 2. Create a site with a bullshit stats page showing how many geeks are supposedly buying it and how fast. 3. Spam about it on geeky sites. 4. Watch all the geeks throw money at you as they try to prove that they are geeky enough by buying a sandbox game that they "totally get." Mojang, I salute you.

Re: WSJ: Mojang Could Be Worth $1 Billion

#4
Surely this depends on if they can continue to produce smash hits like minecraft.

While I love the idea of 0x10c I don't know if it will replicate the success.

It's something I find it hard to explain to people who don't understand things like programming and emulators. It could just be too hard to have the sort of mass appeal that minecraft did.

Re: WSJ: Mojang Could Be Worth $1 Billion

#5
post #3

It just goes to show that social proof is extremely powerful. 1. Create a really crap game that's not really a game. 2. Create a site with a bullshit stats page showing how many geeks are supposedly buying it and how fast. 3. Spam about it on geeky sites. 4. Watch all the geeks throw money at you as they try to prove that they are geeky enough by buying a sandbox game that they "totally get." Mojang, I salute you.

crap game is fairly subjective here, it seems to have burnt enough man hours to suggest that it does have lasting appeal.

Re: WSJ: Mojang Could Be Worth $1 Billion

#7

Surely this depends on if they can continue to produce smash hits like minecraft. While I love the idea of 0x10c I don't know if it will replicate the success. It's something I find it hard to explain to people who don't understand things like programming and emulators. It could just be too hard to have the sort of mass appeal that minecraft did.

Surely the same thing could have been said about Minecraft, having little to no mass appeal, before it became a huge hit, no?

Re: WSJ: Mojang Could Be Worth $1 Billion

#8
post #3

It just goes to show that social proof is extremely powerful. 1. Create a really crap game that's not really a game. 2. Create a site with a bullshit stats page showing how many geeks are supposedly buying it and how fast. 3. Spam about it on geeky sites. 4. Watch all the geeks throw money at you as they try to prove that they are geeky enough by buying a sandbox game that they "totally get." Mojang, I salute you.

Wow, you could not have misread Mojang any worse. You must be intentionally obtuse here -- I refuse to believe that you're this ignorant.

You feel like some washed up older guy pissed off that his idea didn't make it, content to sit and pooh-pooh anything else that comes by. "My idea was so great, but no, stupid little blocks is what idiots around the world want" is the vibe I get from you.

"Crappy game" "bullshit stats" "spam it"

You're jealous and content to sit there and throw your sour grapes at anyone who dares actually like Minecraft.

Honestly, you're an insult to the spirit of this site and the people who come here. To shit all over a start up that is wildly successful for no other reason than you dislike it -- Shame on you.

Re: WSJ: Mojang Could Be Worth $1 Billion

#9
post #7

Surely this depends on if they can continue to produce smash hits like minecraft. While I love the idea of 0x10c I don't know if it will replicate the success. It's something I find it hard to explain to people who don't understand things like programming and emulators. It could just be too hard to have the sort of mass appeal that minecraft did.

Surely the same thing could have been said about Minecraft, having little to no mass appeal, before it became a huge hit, no?

I think there was probably more evidence in favour of minecraft being a success. For example widespread popularity of lego and other various sandbox games.

Minecraft is also relatively simple to understand, pick up and place blocks. I assume that 0x10c will have a much steeper learning curve.

Though it was certainly a long shot that minecraft would be as popular as it is today, the question is whether lightning can strike twice?

I'm sure that 0x10c will still a profitable game but I doubt it will have sales numbers that approach minecraft's.

Re: WSJ: Mojang Could Be Worth $1 Billion

#10
post #3

It just goes to show that social proof is extremely powerful. 1. Create a really crap game that's not really a game. 2. Create a site with a bullshit stats page showing how many geeks are supposedly buying it and how fast. 3. Spam about it on geeky sites. 4. Watch all the geeks throw money at you as they try to prove that they are geeky enough by buying a sandbox game that they "totally get." Mojang, I salute you.

you just have no idea what you are talking about.
Post reply on HN