We found a division by zero bug in FFmpeg with a vibecoded fuzzer
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Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#2Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#3It’s interesting how AI may both raise and lower the quality of software. It’s very easy to send an AI agent on an open-ended bug hunt, and if it wastes a bunch of time and effort and finds nothing, no big deal. Time is much more important for a human developer with a salary.
Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#4It’s interesting how AI may both raise and lower the quality of software. It’s very easy to send an AI agent on an open-ended bug hunt, and if it wastes a bunch of time and effort and finds nothing, no big deal. Time is much more important for a human developer with a salary.
Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#5It’s interesting how AI may both raise and lower the quality of software. It’s very easy to send an AI agent on an open-ended bug hunt, and if it wastes a bunch of time and effort and finds nothing, no big deal. Time is much more important for a human developer with a salary.
Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#6Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#7The fruits of using LLMs to code. You'll waste far more time finding what it quietly and subtly wrecked than you would have if you just coded it yourself.
Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#8It’s interesting how AI may both raise and lower the quality of software. It’s very easy to send an AI agent on an open-ended bug hunt, and if it wastes a bunch of time and effort and finds nothing, no big deal. Time is much more important for a human developer with a salary.
Finding the bugs with LLMs is easy. Reviewing the output, cleaning it up, and making sure it doesn't break something else is the hard part.
Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#9Re: We found a division by zero bug in FFmpeg with a vibecoded fuzzer
#10The fruits of using LLMs to code. You'll waste far more time finding what it quietly and subtly wrecked than you would have if you just coded it yourself.
https://code.ffmpeg.org/FFmpeg/FFmpeg/commit/8eda3c7f91e1a5b...