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New Mac mini, featuring M6 and M5 Pro

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Re: New Mac mini, featuring M6 and M5 Pro

#2
It's a bit of an emotional goodbye to the super cheap Mac Minis we got to enjoy for a while. I got some for family members, we had some serving as iOS/macOS build servers sitting in a closet at my last job, they were fantastic.

Not that they're a bad deal now, but at European prices of over €1000 for M6/16GB/256GB it's a psychological barrier that's been broken.

Re: New Mac mini, featuring M6 and M5 Pro

#3
> Up to 2x faster gaming performance with ray tracing in Cyberpunk 2077: Ultimate Edition when compared to Mac mini with M4.

Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ?

And while i'm at it, I was wondering a few weeks ago if I should try this game on my M3 pro. Anyone has played it on Apple and has feedback ?

Re: New Mac mini, featuring M6 and M5 Pro

#4
post #3

> Up to 2x faster gaming performance with ray tracing in Cyberpunk 2077: Ultimate Edition when compared to Mac mini with M4. Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ? And while i'm at it, I was wondering a few weeks ago if I should try this game on my M3 pro. Anyone has played it on Apple and has feedback ?

> Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ?

They include game metrics in their marketing often, because they know their customers care about gaming. But no—for whatever reason, it never translates into Apple caring about gaming. I don't get it, but that's the way it has been for a long time.

Re: New Mac mini, featuring M6 and M5 Pro

#5
post #2

It's a bit of an emotional goodbye to the super cheap Mac Minis we got to enjoy for a while. I got some for family members, we had some serving as iOS/macOS build servers sitting in a closet at my last job, they were fantastic. Not that they're a bad deal now, but at European prices of over €1000 for M6/16GB/256GB it's a psychological barrier that's been broken.

[flagged]

Re: New Mac mini, featuring M6 and M5 Pro

#7
post #3

> Up to 2x faster gaming performance with ray tracing in Cyberpunk 2077: Ultimate Edition when compared to Mac mini with M4. Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ? And while i'm at it, I was wondering a few weeks ago if I should try this game on my M3 pro. Anyone has played it on Apple and has feedback ?

I play quite a few games on my Mac Mini via Crossover, but rarely anything particularly graphically intensive. Though I do see occasional buzz about improvements in the game porting toolkit leading to significant perf improvements when they make their way into Crossover.

Re: New Mac mini, featuring M6 and M5 Pro

#8
What I am missing in all of those benchmarks, how does the M6 compares to the M5 Pro.

I don't care how the M6 compares to the M1, even when the M6 2.3x compared to M1 in Excel spreadsheet. That is no measurement even in accounting. The dead time is not the Excel.

I am to only one?

Re: New Mac mini, featuring M6 and M5 Pro

#10
post #4
post #3

> Up to 2x faster gaming performance with ray tracing in Cyberpunk 2077: Ultimate Edition when compared to Mac mini with M4. Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ? And while i'm at it, I was wondering a few weeks ago if I should try this game on my M3 pro. Anyone has played it on Apple and has feedback ?

> Interesting that Apple quotes performances when playing Cyberpunk 2077 ! Maybe they will want to care more about gaming ? They include game metrics in their marketing often, because they know their customers care about gaming. But no—for whatever reason, it never translates into Apple caring about gaming. I don't get it, but that's the way it has been for a long time.

With the “game mode” and “game porting toolkit” in recent history, I think there’s one person at Apple who cares about gaming and every couple of years he escapes from the basement where they keep him locked up and manages to sneak something into the release branch

They’ve also said when they pull Rosetta for intel compatibility, it will still be available for old games to use, which is a huge improvement from their usual stance of “that game studio that hasn’t existed since 2008 should dust off their code and update it to our new architecture.”

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