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Better Gaussian Splatting in Julia

pxl-th.github.io

1–10 of 30 posts

Re: Better Gaussian Splatting in Julia

#3
Having this work on Apple metal is huge for the accessibility around training splats. I remember two years ago I needed an RTX Nvidia GPU to run things like splatfacto on nerfstudio. Very neat optimizations as well like the depth map and sky dome, 3dgs has come a long way. Awesome!

Re: Better Gaussian Splatting in Julia

#10
post #7

Better? A turn on the spot shows a wreck everywhere but forward.

Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.
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