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Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

rune.build

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Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#2
Author here. We pushed 1.1 today. It was scheduled for release two weeks ago, but it was quite hard to balance adding so many new features with the influx of bug reports that followed our launch a month ago. Obviously, adding Python is a big one, but I'm most excited about the new symbol index, which reduces 10-second workspace-wide queries to under 100 ms. The agent also uses this index, so the benefits compound over long agentic sessions as well. FWIW I'm not quite sure about the black-and-white dimming feature. If it's not useful, we might remove it in a future release so please let us know!

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#5
post #2

Author here. We pushed 1.1 today. It was scheduled for release two weeks ago, but it was quite hard to balance adding so many new features with the influx of bug reports that followed our launch a month ago. Obviously, adding Python is a big one, but I'm most excited about the new symbol index, which reduces 10-second workspace-wide queries to under 100 ms. The agent also uses this index, so the benefits compound ove…

Is there a short video walkthrough for newcomers?

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#6
post #5
post #2

Author here. We pushed 1.1 today. It was scheduled for release two weeks ago, but it was quite hard to balance adding so many new features with the influx of bug reports that followed our launch a month ago. Obviously, adding Python is a big one, but I'm most excited about the new symbol index, which reduces 10-second workspace-wide queries to under 100 ms. The agent also uses this index, so the benefits compound ove…

Is there a short video walkthrough for newcomers?

Not a walkthrough video, no. The first steps section of the getting started guide is the best place to start (https://docs.rune.build/#your-first-steps). There are also a few short clips on the home, Go and Python pages. Fair ask though! a short walkthrough is on the list.

Re: Rune 1.1: adds Python, an Emacs editor, a symbol index and is now free

#9

Quite impressed with a sales page basically telling me to stick with Emacs for now: https://rune.build/coming-from/emacs

> Org mode, Magit, TRAMP, or another deep Emacs-native package is your center of gravity

This is me.

> rewriting the editor live in Elisp is the whole point for you

Funnily enough, this is not me. I just grab Doom Emacs and do very minor adjustments. I just really like all the packages and the ecosystem.

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