Design is compromise
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Design is compromise
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Re: Design is compromise
#2There might be a deeper point being communicated, not sure, but I see no issue here.
Re: Design is compromise
#3Re: Design is compromise
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#6Re: Design is compromise
#7Not quite. Design is about optimization (of user experience, performance etc). Optimization implies constraints. Constraints are what made you think of "compromise".
Re: Design is compromise
#8Not quite. Design is about optimization (of user experience, performance etc). Optimization implies constraints. Constraints are what made you think of "compromise".
"How can I maximize my widgets-produced-in-six-months output given that I'm constrained by having $x budget?" - constraint that could give you a different solution than higher or lower budget.
"How can I maximize my widgets-produced-in-six months output AND my customer satisfaction given that I'm constrained by having $x budget" - now you have to compromise one or the other.
Here I'm talking about the physical design of how the widget is made as it's the first super-concrete example that popped to mind, but almost any sort of design operates in a similar multiple-goals world.
Re: Design is compromise
#9However, most folks (not just designers) have a difficult time with compromise, these days. It's become a value judgment (You're "weak," if you compromise).
I learned, when I was a kid, that I can't always get what I want (I think that someone even sang about it, way back then).
The art of compromise, is one of the most valuable skills I had, during my career, and I'm still at it. In fact, I was just texting with a team member, a few minutes ago, where we have to come to a compromise.