Minecraft: Java Edition now uses SDL3
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Minecraft: Java Edition now uses SDL3
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Re: Minecraft: Java Edition now uses SDL3
#2> Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors
> Entering Exclusive fullscreen mode crashes the game on Wayland
Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
Re: Minecraft: Java Edition now uses SDL3
#3One notable thing is that switching to SDL3 eliminated lag from having Discord client open while playing osu. Pretty sure this was from their devlog on YouTube.
Re: Minecraft: Java Edition now uses SDL3
#4Re: Minecraft: Java Edition now uses SDL3
#5I kind of don't see the benefit, as it's still going to use only the window, input and platform integrations features, while SDL3 has a whole software renderer built-in and much more.
Re: Minecraft: Java Edition now uses SDL3
#6> Known Issues > Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors > Entering Exclusive fullscreen mode crashes the game on Wayland Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
Re: Minecraft: Java Edition now uses SDL3
#7> Known Issues > Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors > Entering Exclusive fullscreen mode crashes the game on Wayland Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
Pretty sure minecraft has used borderless full screen for a long time unless you go out of your way to tell it not to. Lots of platforms, services, and applications have been deprecating exclusive full screen over the past decade or so.
Re: Minecraft: Java Edition now uses SDL3
#8osu (the rhythm game) also recently switched to SDL3, from SDL2, and it came with significant performance/latency improvements. SDL3 adoption is a bit slow it seems. Though, I'm surprised Minecraft used GLFW all this time. One notable thing is that switching to SDL3 eliminated lag from having Discord client open while playing osu. Pretty sure this was from their devlog on YouTube.
Re: Minecraft: Java Edition now uses SDL3
#9> Known Issues > Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors > Entering Exclusive fullscreen mode crashes the game on Wayland Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
Pretty sure minecraft has used borderless full screen for a long time unless you go out of your way to tell it not to. Lots of platforms, services, and applications have been deprecating exclusive full screen over the past decade or so.