Can you build a recognizable World Map in under 500 bytes?
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Can you build a recognizable World Map in under 500 bytes?
1–10 of 58 posts
Re: Can you build a recognizable World Map in under 500 bytes?
#2Re: Can you build a recognizable World Map in under 500 bytes?
#3Also, can this be done with png? Most consecutive lines are very similar, so I'd expect the algebraic pass to be very useful.
Re: Can you build a recognizable World Map in under 500 bytes?
#4I’m asking here instead of asking an LLM because that’s what humans used to do and it was pleasant.
Re: Can you build a recognizable World Map in under 500 bytes?
#5Is there a good known algorithm which performs general purpose compression where the target is a given turing complete instruction set? Rather than relying on a fixed general purpose decoder and the associated compressed data. I’m asking here instead of asking an LLM because that’s what humans used to do and it was pleasant.
I too would be interested in approximations or heuristics if anyone has any
Re: Can you build a recognizable World Map in under 500 bytes?
#6Re: Can you build a recognizable World Map in under 500 bytes?
#7Is there a good known algorithm which performs general purpose compression where the target is a given turing complete instruction set? Rather than relying on a fixed general purpose decoder and the associated compressed data. I’m asking here instead of asking an LLM because that’s what humans used to do and it was pleasant.
Re: Can you build a recognizable World Map in under 500 bytes?
#8Re: Can you build a recognizable World Map in under 500 bytes?
#9Re: Can you build a recognizable World Map in under 500 bytes?
#10 fetch('data:;base64,1ZpLsgIxCEXnrM...==').then(
r => r.body.pipeThrough(new DecompressionStream('deflate-raw'))
).then(
s => new Response(s).text()
).then(
t => b.innerHTML = '' + t
)