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My GitHub Game Off 2012 Roguelike

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Re: My GitHub Game Off 2012 Roguelike

#3
Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone".

The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.

Re: My GitHub Game Off 2012 Roguelike

#4
post #3

Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone". The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.

I agree; very clever use of the context.

Re: My GitHub Game Off 2012 Roguelike

#6

Very nice! Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).

In place wait is probably a bug and should be fixed soon. Not sure about non-numpad numbers though; their topology is far from being useful...

Re: My GitHub Game Off 2012 Roguelike

#7

Cool idea, but it's not really clear to me when I'm able to reflect lasers. Is it completely random? I think the game would be a lot more challenging with less reflecting. I kill way too many guys without meaning to.

Reflecting happens with 50% chance. Which is far less than what we see in traditional franchise :-)

Re: My GitHub Game Off 2012 Roguelike

#9
post #6

Very nice! Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).

In place wait is probably a bug and should be fixed soon. Not sure about non-numpad numbers though; their topology is far from being useful...

...aaand fixed!
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